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drain effect disappears (JoMME)


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Posted

Hm, not sure. Try to lower blur power?

I guess drain gets a random position each new frame?

Posted

Just set lower blurring. Looks like you are trying to show that the footage captured from the little world. Dof is not that powerful irl.

I cannot suggested a better solution.

Posted

whats irl (im not familiar with coding, etc..)? -> you mean dofradius to a lower value?
ye thats with "little world" is true (photography is a hobby :) ). i liked that style becuase i wanted to show the players as figures you use to play (they actually are figures youre "playing" with)
ok but if a less powerful blur helps ill change it.
Question:

-if i use a lower radius, ill be using less dofframes, right?

-is the blurtype only influenting the motion blur? (could a linear blur used for dof draw the drain more intensive?)

Posted

irl - in real life.

 

-you mean dofradius to a lower value?

-yes

 

-if i use a lower radius, ill be using less dofframes, right?

-no

 

-is the blurtype only influenting the motion blur? (could a linear blur used for dof draw the drain more intensive?)

-yes (no)

Posted

ok thanks for the tips :)
dofradius didn't help but nevermind

one last thing:
starting jomme on win xp leads to an error (no valid win32 application -> the jomme.exe)
is that caused by the jomme.exe or winxp?

 
Posted

It is because I compiled it without win xp compatibility, I may recompile it. How soon do you need it?

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