UnLimited Posted July 20, 2015 Posted July 20, 2015 yo guys,first of all: GREAT mod!Thanks for the JK2 MME version Ok, i've a problem: The drain effect (nearly) disappears with dof enabled. Thats how it looks without dof (thats how the effect should look):http://img4web.com/view/7A7G95 Thats how it looks with dof and vfps 1:http://img4web.com/view/QZ2LHR Dof and vfps 1000:http://img4web.com/view/3NVSM5Is there any other possibility to fix that?
ent Posted July 20, 2015 Posted July 20, 2015 Hm, not sure. Try to lower blur power?I guess drain gets a random position each new frame?
UnLimited Posted July 20, 2015 Author Posted July 20, 2015 hmm, i think sois there no problem with the drain effect in jka?
UnLimited Posted July 22, 2015 Author Posted July 22, 2015 i already tested it:i forgot to set the vfps (it was set 350)http://img4web.com/view/ZXJBEClooks like there is the same problem in jk3
ent Posted July 22, 2015 Posted July 22, 2015 Just set lower blurring. Looks like you are trying to show that the footage captured from the little world. Dof is not that powerful irl.I cannot suggested a better solution.
UnLimited Posted July 22, 2015 Author Posted July 22, 2015 whats irl (im not familiar with coding, etc..)? -> you mean dofradius to a lower value?ye thats with "little world" is true (photography is a hobby ). i liked that style becuase i wanted to show the players as figures you use to play (they actually are figures youre "playing" with)ok but if a less powerful blur helps ill change it.Question:-if i use a lower radius, ill be using less dofframes, right?-is the blurtype only influenting the motion blur? (could a linear blur used for dof draw the drain more intensive?)
ent Posted July 22, 2015 Posted July 22, 2015 irl - in real life. -you mean dofradius to a lower value?-yes -if i use a lower radius, ill be using less dofframes, right?-no -is the blurtype only influenting the motion blur? (could a linear blur used for dof draw the drain more intensive?)-yes (no)
UnLimited Posted July 28, 2015 Author Posted July 28, 2015 ok thanks for the tips dofradius didn't help but nevermindone last thing:starting jomme on win xp leads to an error (no valid win32 application -> the jomme.exe)is that caused by the jomme.exe or winxp?
ent Posted July 28, 2015 Posted July 28, 2015 It is because I compiled it without win xp compatibility, I may recompile it. How soon do you need it?
UnLimited Posted July 28, 2015 Author Posted July 28, 2015 oh thanks that would help me a lot!!sooner is better but it doesn't have to hurry...so no circumstances
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