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MP Mapping - Misc_Model Solid


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Posted

Is there a way to make a misc_model solid in MP? I have a terrain mesh that will take ages to clip brush. I've tried adding the playerclip surfaceparam to the texture shader but does nothing.

  • Solution
Posted

Yes, spawnflags 2, just as in SP, but only use that on low-poly models like terrains that need exact clipping since it will create a ton of brushes, one for each triangle.

Tempust85 likes this

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