Tempust85 Posted July 6, 2015 Posted July 6, 2015 Is there a way to make a misc_model solid in MP? I have a terrain mesh that will take ages to clip brush. I've tried adding the playerclip surfaceparam to the texture shader but does nothing.
Solution mrwonko Posted July 6, 2015 Solution Posted July 6, 2015 Yes, spawnflags 2, just as in SP, but only use that on low-poly models like terrains that need exact clipping since it will create a ton of brushes, one for each triangle. Tempust85 likes this
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