Tempust85 Posted July 6, 2015 Share Posted July 6, 2015 Is there a way to make a misc_model solid in MP? I have a terrain mesh that will take ages to clip brush. I've tried adding the playerclip surfaceparam to the texture shader but does nothing. Link to comment
Solution mrwonko Posted July 6, 2015 Solution Share Posted July 6, 2015 Yes, spawnflags 2, just as in SP, but only use that on low-poly models like terrains that need exact clipping since it will create a ton of brushes, one for each triangle. Tempust85 likes this Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now