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Blender script that splits mesh at UV seams


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Could somebody write a script for Blender that splits the selected mesh(es) at the UV seams? I'd do it myself but I'm probably busy until mid-July.

 

You can take a look at the 3ds exporter, which does this.

 

(Alternatively, add this functionality to the GLM exporter in addition to applying all modifiers besides armatures and triangulating it.)

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