mrwonko Posted May 7, 2015 Posted May 7, 2015 Could somebody write a script for Blender that splits the selected mesh(es) at the UV seams? I'd do it myself but I'm probably busy until mid-July. You can take a look at the 3ds exporter, which does this. (Alternatively, add this functionality to the GLM exporter in addition to applying all modifiers besides armatures and triangulating it.)
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