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//
// function will now recurse back into here if loading a script! (*.mvs)
//
BOOL CModViewDoc::OnOpenDocument(LPCTSTR lpszPathName) 
{
	string str = LengthenFilenameW95W98(lpszPathName);
	if (str.empty())	// if it was empty, then arg didn't eval to a filename (eg "#startminimized"), so return original
	{
		str = lpszPathName;
	}
	lpszPathName = str.c_str();

	if (strstr(lpszPathName,"#startminimized"))
	{
		extern bool gbStartMinimized;
		gbStartMinimized = true;		

		OnNewDocument();

		// None of this shit works, because whatever you set the current document to MS override it with a derived name,
		//	and since the CWinApp class can't even ask what it's own fucking document pointer is without doing a hundred
		//	lines of shit deep within MFC then I'm going to fuck the whole lot off by storing a pointer which I can then
		//	use later in the CWinApp class to override the doc name. 
		//
		// All this fucking bollocks was because MS insist on doing their own switch-comparing so I can't pass in 'real'
		//	switches, I have to use this '#' crap. Stupid fucking incompetent MS dickheads. Like how hard would it be to
		//	pass command line switches to the app instead of just filenames?
		//
		strLastRealDocName = "Untitled";
		SetPathName(strLastRealDocName, false);	// I shouldn't have to do this, but MFC doesn't do it for some reason
		SetTitle(strLastRealDocName);
		gpLastOpenedModViewDoc = this;	
		return true;
	}

I was working my way through a little coding from modview, since I tried to understand some of the principles (have nothing to do usefull i guess) and I bumped into line 129 and I was like .. wut?

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