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Ghoul2 Models Aren't Loading In-Game


Tempust85

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Posted

I compiled the latest OpenJK in Release and no Ghoul2 models appear in-game. Instead, I have their origin axis. I then compiled in Debug and now the game just hangs on trying to load the first level.

Posted

Since OpenJK :P The original jagamex86.dll that came with JKA isn't compatible with OpenJK because it has a major issue which ends up corrupting memory. It's only by chance that it didn't happen in retail JKA.

Posted

Yeah I know about that, it's just previously I was able to put jagame in with the exe but now it must to go in base folder. Anyways, there's nothing actually wrong with OpenJK so case closed. :P

Posted

DLLs for SP are now loaded in this order if you are up to date since SDL unified merge:

 

[fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath]/<fs_game>

[fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath]/base

[fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath]/OpenJK

[fs_homepath|fs_apppath(maconly)|fs_basepath|fs_cdpath]

 

So it should still technically load from there, unless it hit one of the other locations first.  It cannot be from a debug folder (or in PATH) unless its specified as a cdpath or such though.

 

MP is similar except it does not try to check the OpenJK folder.  And will extract from pk3 first if it can.

Tempust85 likes this
Posted

Sorta to do with topic.

 

Has anyone else experienced ghoul2 models being replaced with origin axis after a vid restart in the latest code?

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