elraro Posted September 9, 2014 Posted September 9, 2014 Testing last build x86_64 ./base/assets2.pk3 (62 files)./base/assets1.pk3 (8320 files)./base/assets0.pk3 (15346 files)./base----------------------23744 files in pk3 filesSys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"VM_Create: jampgamex86_64.so failed!VM_CreateLegacy: jampgamex86_64.soSys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)" failed!*******************ERROR: VM_CreateLegacy on game failed********************Resolving masterjk3.ravensoft.commasterjk3.ravensoft.com resolved to 63.146.124.53:29060Sending heartbeat to masterjk3.ravensoft.comNET_SendPacket: Operation not permittedResolving master.jkhub.orgmaster.jkhub.org resolved to 199.241.29.211:29060Sending heartbeat to master.jkhub.orgNET_SendPacket: Operation not permittedSending heartbeat to masterjk3.ravensoft.comNET_SendPacket: Operation not permittedSending heartbeat to master.jkhub.orgNET_SendPacket: Operation not permittedDROPPED
elraro Posted September 9, 2014 Author Posted September 9, 2014 Ok was my fault xDDD Move openjkded.x86_64 from OpenJK to base and solved Edit1: Ok, OpenJK client working with OJP mod. Now i need get working OJP in my dedicated server Edit2: Sys_LoadGameDll(./ojpenhanced/jampgamei386.so) failed: "./ojpenhanced/jampgamei386.so: undefined symbol: rocketThink"Sys_LoadGameDll(./ojpenhanced/jampgamei386.so) failed: "(null)"
Xycaleth Posted September 9, 2014 Posted September 9, 2014 You can't mix 32-bit mods with 64-bit servers. You need to run the 32-bit server if you want to run OJP.
elraro Posted September 9, 2014 Author Posted September 9, 2014 You can't mix 32-bit mods with 64-bit servers. You need to run the 32-bit server if you want to run OJP. Not really, i compiled OJP for 64 bit and works great So OJP and OpenJK 64 bit working
ensiform Posted September 9, 2014 Posted September 9, 2014 Did you actually make it 64-bit compliant though? Cause old mods are not Xycaleth likes this
elraro Posted September 9, 2014 Author Posted September 9, 2014 Did you actually make it 64-bit compliant though? Cause old mods are not true, i was wrong. I tested a lot of versiones x86_64 and i386 and i was a bit crazy... XD yes, finally working in 32 bits.
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