elraro Posted September 9, 2014 Share Posted September 9, 2014 Testing last build x86_64 ./base/assets2.pk3 (62 files)./base/assets1.pk3 (8320 files)./base/assets0.pk3 (15346 files)./base----------------------23744 files in pk3 filesSys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"VM_Create: jampgamex86_64.so failed!VM_CreateLegacy: jampgamex86_64.soSys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)" failed!*******************ERROR: VM_CreateLegacy on game failed********************Resolving masterjk3.ravensoft.commasterjk3.ravensoft.com resolved to 63.146.124.53:29060Sending heartbeat to masterjk3.ravensoft.comNET_SendPacket: Operation not permittedResolving master.jkhub.orgmaster.jkhub.org resolved to 199.241.29.211:29060Sending heartbeat to master.jkhub.orgNET_SendPacket: Operation not permittedSending heartbeat to masterjk3.ravensoft.comNET_SendPacket: Operation not permittedSending heartbeat to master.jkhub.orgNET_SendPacket: Operation not permittedDROPPED Link to comment
elraro Posted September 9, 2014 Author Share Posted September 9, 2014 Ok was my fault xDDD Move openjkded.x86_64 from OpenJK to base and solved Edit1: Ok, OpenJK client working with OJP mod. Now i need get working OJP in my dedicated server Edit2: Sys_LoadGameDll(./ojpenhanced/jampgamei386.so) failed: "./ojpenhanced/jampgamei386.so: undefined symbol: rocketThink"Sys_LoadGameDll(./ojpenhanced/jampgamei386.so) failed: "(null)" Link to comment
Xycaleth Posted September 9, 2014 Share Posted September 9, 2014 You can't mix 32-bit mods with 64-bit servers. You need to run the 32-bit server if you want to run OJP. Link to comment
elraro Posted September 9, 2014 Author Share Posted September 9, 2014 You can't mix 32-bit mods with 64-bit servers. You need to run the 32-bit server if you want to run OJP. Not really, i compiled OJP for 64 bit and works great So OJP and OpenJK 64 bit working Link to comment
ensiform Posted September 9, 2014 Share Posted September 9, 2014 Did you actually make it 64-bit compliant though? Cause old mods are not Xycaleth likes this Link to comment
elraro Posted September 9, 2014 Author Share Posted September 9, 2014 Did you actually make it 64-bit compliant though? Cause old mods are not true, i was wrong. I tested a lot of versiones x86_64 and i386 and i was a bit crazy... XD yes, finally working in 32 bits. Link to comment
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