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jampgamex86_64.so: undefined symbol: rocketThink


elraro

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Posted

Testing last build x86_64

 

./base/assets2.pk3 (62 files)
./base/assets1.pk3 (8320 files)
./base/assets0.pk3 (15346 files)
./base

----------------------
23744 files in pk3 files
Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"
Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "(null)"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"
Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"
VM_Create: jampgamex86_64.so failed!
VM_CreateLegacy: jampgamex86_64.soSys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"
Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "(null)"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"
Sys_LoadGameDll(./base/jampgamex86_64.so) failed: "./base/jampgamex86_64.so: undefined symbol: rocketThink"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "/root/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamex86_64.so) failed: "(null)"
 failed!
*******************
ERROR: VM_CreateLegacy on game failed
********************
Resolving masterjk3.ravensoft.com
masterjk3.ravensoft.com resolved to 63.146.124.53:29060
Sending heartbeat to masterjk3.ravensoft.com
NET_SendPacket: Operation not permitted
Resolving master.jkhub.org
master.jkhub.org resolved to 199.241.29.211:29060
Sending heartbeat to master.jkhub.org
NET_SendPacket: Operation not permitted
Sending heartbeat to masterjk3.ravensoft.com
NET_SendPacket: Operation not permitted
Sending heartbeat to master.jkhub.org
NET_SendPacket: Operation not permitted
DROPPED

Posted

Ok was my fault xDDD

 

Move openjkded.x86_64 from OpenJK to base and solved :P

 

Edit1:

 

Ok, OpenJK client working with OJP mod.

 

Now i need get working OJP in my dedicated server :P

 

Edit2:

 

Sys_LoadGameDll(./ojpenhanced/jampgamei386.so) failed: "./ojpenhanced/jampgamei386.so: undefined symbol: rocketThink"
Sys_LoadGameDll(./ojpenhanced/jampgamei386.so) failed: "(null)"

Posted

You can't mix 32-bit mods with 64-bit servers. You need to run the 32-bit server if you want to run OJP.

 

Not really, i compiled OJP for 64 bit and works great :winkthumb:

 

So OJP and OpenJK 64 bit working

Posted

Did you actually make it 64-bit compliant though?  Cause old mods are not :)

 

true, i was wrong. I tested a lot of versiones x86_64 and i386 and i was a bit crazy... XD

 

yes, finally working in 32 bits.

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