Guest KENNITHH Posted August 31, 2014 Posted August 31, 2014 Some days ago I got a message from @ and he asked me to make the car models from my mp_northport ( SoF2 ) map for JKA.. but don't the models just work for JA anyway as they both use md3? http://www.mediafire.com/download/dhcpqp51cy5wibo/mp_northport.zip here's the link to the map btw if you want to check it out.
Tempust85 Posted August 31, 2014 Posted August 31, 2014 It should work as-is if the models are in MD3 format.
Guest KENNITHH Posted August 31, 2014 Posted August 31, 2014 As I thought, he should just get out the vehicles folder then and hex edit it if he'd like to change the directory. Weird that he doesnt know this as a mapper
scp_chaos1 Posted August 31, 2014 Posted August 31, 2014 md3 models work exactly but what is wrong is when I enter the map is dark models coming out and that's annoying
Guest KENNITHH Posted August 31, 2014 Posted August 31, 2014 Use a shader from a default model then but just change the paths. I guess SoF2 uses something else then JKA in the shaders
scp_chaos1 Posted August 31, 2014 Posted August 31, 2014 KENNITHH but if you can ask someone how to do that
Solution Guest KENNITHH Posted August 31, 2014 Solution Posted August 31, 2014 I think it's best you ask someone from JA for the shader. Currently it's like this I think it's best you ask someone from JA for the shader. Currently it's like this models/vehicles/car01{q3map_material SolidMetalq3map_nolightmapq3map_onlyvertexlighting { map models/vehicles/car01 rgbGen lightingDiffuse }} models/vehicles/car02{q3map_material SolidMetalq3map_nolightmapq3map_onlyvertexlighting { map models/vehicles/car02 rgbGen lightingDiffuse }} models/vehicles/car03{q3map_material SolidMetalq3map_nolightmapq3map_onlyvertexlighting { map models/vehicles/car03 rgbGen lightingDiffuse }} models/vehicles/wheels03{q3map_material SolidMetalq3map_nolightmapq3map_onlyvertexlighting { map models/vehicles/wheels03 rgbGen lightingDiffuse }} but I think it has to be like this because probably you use misc_model models/vehicles/car02{ { map $lightmap rgbGen identity } { map models/vehicles/car02 blendFunc GL_DST_COLOR GL_ZERO rgbGen identity }} models/vehicles/car02{ { map $lightmap rgbGen identity } { map models/vehicles/car02 blendFunc GL_DST_COLOR GL_ZERO rgbGen identity }} models/vehicles/car03{ { map $lightmap rgbGen identity } { map models/vehicles/car03 blendFunc GL_DST_COLOR GL_ZERO rgbGen identity }} models/vehicles/wheels03{ { map $lightmap rgbGen identity } { map models/vehicles/wheels03 blendFunc GL_DST_COLOR GL_ZERO rgbGen identity }}
scp_chaos1 Posted August 31, 2014 Posted August 31, 2014 ai if works but where did you get the shaders do not replace some of jka
Tempust85 Posted September 1, 2014 Posted September 1, 2014 Just add a Sof2_models.shader file with all the Sof2 models shader info in it, you won't override anything in JKA. Also, if your model uses a shader then it must be a misc_model_static. JKA doesn't display shaders for "baked" in models (misc_model), instead it shows them as black.
Guest KENNITHH Posted September 1, 2014 Posted September 1, 2014 You can also hex edit the directory in the md3 file so you can make a unique name like models/sof2models/vehicles/car01 or something And great that the shader worked !
Guest KENNITHH Posted September 1, 2014 Posted September 1, 2014 @, dont forget to give credits to COD if you release a map with the cars in them, they come from COD4 i think.
scp_chaos1 Posted September 1, 2014 Posted September 1, 2014 vale daré crédito a cod4 muchas gracias oye KENNITHH puedes hacer otro shader para un modelo como hiciste http://www.dmi-3d.net/race1.html vehicle nascar
Guest KENNITHH Posted September 2, 2014 Posted September 2, 2014 making shaders is easy for things like vehicles / weapons, you almost always use the same shader but just change the paths, except if you want something fancy, so yeah it's possible for that nascar car but first you've gotta make the md3
scp_chaos1 Posted September 3, 2014 Posted September 3, 2014 md3 make is very easy to do but the shader is complicated work that I am giving you to build a shader is to say the name of the model and texture he used can do please
Guest KENNITHH Posted September 3, 2014 Posted September 3, 2014 Shaders are easy too for something you want, Just copy the shader you used for my car and change the paths like models/vehicles/cars02 to models/vehicles/nascar for instace while nascar being the texture located in models > vehicles
scp_chaos1 Posted September 3, 2014 Posted September 3, 2014 KENNITHH I'll spend some md3 models for your hotmail you can make the path of the shader work please
scp_chaos1 Posted September 4, 2014 Posted September 4, 2014 KENNITHH tienes gmail por que allí te los voy a pasar
Guest KENNITHH Posted September 5, 2014 Posted September 5, 2014 KENNITHH tienes gmail por que allí te los voy a pasarI dont use gmail often, im more a hotty mailer
scp_chaos1 Posted September 5, 2014 Posted September 5, 2014 KENNITHH mejor te los paso por mediafire link http://www.mediafire.com/download/h790wh6xoilif7t/packcar1.rar
scp_chaos1 Posted September 5, 2014 Posted September 5, 2014 KENNITHH best step by mediafire link http://www.mediafire.com/download/h790wh6xoilif7t/packcar1.rarlink http://www.mediafire.com/download/h790wh6xoilif7t/packcar1.rar
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now