Tempust85 Posted August 30, 2014 Posted August 30, 2014 (edited) Ok so I've read here http://en.wikibooks.org/wiki/Q3Map2 that you can use the -subdivisions # command to increase patch mesh quality. Thing is, it doesn't work for me (looks like nothing happened). Has anyone used it before? Edited August 30, 2014 by eezstreet Taken care of.
Szico VII Posted August 30, 2014 Posted August 30, 2014 -subdivisions only applies when you're using it to convert brushwork into an .ase model (using -convert ase), in which case a lower value will increase the level of detail of the baked patch surfaces into the ase, afaik. If you want to increase the LOD of patches ingame, you want something like r_lodcurveerror (and change it from 250 to 500, or 1000)If you want to change the LOD of the patches in radiant, there's an option called patch subdivsions in the preferences somewhere. However, ingame this always approximates to a subdivisons value of 4-8, unless you change the curveerror as stated above.
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