ensiform Posted July 25, 2014 Posted July 25, 2014 I'm looking for some coders who would want to help investigate and work on trying to bring the g_rail.cpp (t1_rail) flyby stuff to MP. It'll likely require moving to the cgame module and adding some new functions to the cgame's import tables though.
Xycaleth Posted July 25, 2014 Posted July 25, 2014 From looking at the SP code, it doesn't look like it needs any new trap calls.
ensiform Posted July 25, 2014 Author Posted July 25, 2014 WE_IsOutside isn't available to cgame. I still don't see this being easily feasible. You can't run the mover code from cgame, which seems to be used. And I'm not sure if ICARUS interacts with them at all. And I don't know how you will get the origin information from the bmodel data in cgame either.
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