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Three questions


katanamaru

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Posted

1. What does this mean?: [sP] + gamecode: Added cg_smoothCamera (default 1)

 

2. What does this mean?: [sP] + gamecode: Added cg_dynamicCrosshair (default 1)

 

3. There is a bug in SP when using force lightning with the saber holstered or with a gun where the BOTH_LIGHTNING_HOLD animation/loop will not play. Is this fixed? I didn't see it in the change log.

 

Posted

1. Singleplayer gamecode aka (cgame/game but in this case its cgame folder) added cvar cg_smoothCamera and it defaults to 1.  MP camera smoothing option added to SP as an option as well is what this is for

2. Singleplayer gamecode aka (cgame/game but in this case its cgame folder) added cvar cg_dynamicCrosshair and it defaults to 1.  MP crosshair dynamic feature where it adjusts to what you are looking at (it uses traces)  if this is 0 it stays static at the center of screen.

3. Don't think so.

katanamaru likes this

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