Tempust85 Posted February 20, 2014 Share Posted February 20, 2014 So I'm getting this when I apply a skybox on a brush where the walls finish: I can see things that are above the sky textured brush that aren't part of the current area I'm in. Any ideas? Link to comment
Solution mrwonko Posted February 20, 2014 Solution Share Posted February 20, 2014 That's entirely normal. The sky is practically infinitely far away so anything closer (i.e. everything else) will show up in front of it. It makes sense, too, and I prefer when level designers adjust their levels accordingly (i.e. show the outside of the buildings you could otherwise look into), but proper level layout and vis can take care of it as well. P.S.: No need to add your name to the thread title, it'll be displayed right next to it anyway. Link to comment
Tempust85 Posted February 20, 2014 Author Share Posted February 20, 2014 I added my name so it wasn't confused with the other thread called "skybox issue" Yeah, just wasn't sure if there was something I left out of the shader or not. I fixed my level. Link to comment
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