cognhuepan Posted January 29, 2014 Posted January 29, 2014 Hello I'm running OpenJK on my Debian Laptop, built it myself, I was playing Single Player Ok until I found this semi transparent Imperial Saboteurs, and the game went really really slow, when it's camouflage deactivated everything was back to normal, ¿any ideas? $ uname -a Linux gascogne 3.12-1-amd64 #1 SMP Debian 3.12.6-2 (2013-12-29) x86_64 GNU/Linux $ cmake --version cmake version 2.8.12.1 $ gcc --version gcc (Debian 4.8.2-14) 4.8.2 Copyright (C) 2013 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. $ lshw ---only relevant shown--- *-display description: VGA compatible controller product: Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 12 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:f0000000-f03fffff memory:d0000000-dfffffff ioport:1800(size=8)
eezstreet Posted January 29, 2014 Posted January 29, 2014 This is a known issue, even with the base game. It's because the game uses very inefficient ARB shaders for the effect. One way you can fix it is to set cg_renderToTexture 0 (I think is the name of the cvar)
cognhuepan Posted January 29, 2014 Author Posted January 29, 2014 Yes the answer was to set cg_renderToTextureFX to 0 many thanks!
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