Lamented Posted December 5, 2013 Posted December 5, 2013 Hey guys. I've been working on a project lately, particularly this one out of many characters that I love so much. So, say I want to add Dooku's cape and hood to him. How would I do that?
Tempust85 Posted December 5, 2013 Posted December 5, 2013 Import the hs_dooku model.glm into your 3D package (3ds Max can do it & Blender I think), then delete all the other mesh objects that you don't want. Don't forget to give credit to Hapslash. Lamented likes this
Lamented Posted December 5, 2013 Author Posted December 5, 2013 Import the hs_dooku model.glm into your 3D package (3ds Max can do it & Blender I think), then delete all the other mesh objects that you don't want. Don't forget to give credit to Hapslash. Thank you, sir.
Lamented Posted December 5, 2013 Author Posted December 5, 2013 Wait, I don't think Blender can export GLM. If it can, could someone explain?
Kualan Posted December 5, 2013 Posted December 5, 2013 It can: http://jkhub.org/files/file/6-blender-262-glm-importer-exporter/ What it can't do is take any old model and export it as a fully-working rigged GLM. But if you import a GLM file, make some minor edits (for example, changing a tag name), it can then export that GLM with the fixed tag name.
Lamented Posted December 5, 2013 Author Posted December 5, 2013 Yeah, but problem is it's not working on my end for some reason. I already DLed it and followed the instructions.
Lamented Posted December 6, 2013 Author Posted December 6, 2013 I'm having problems installing it, then. Help pls?
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