Jump to content

Help with fading gradient shader


Recommended Posts

Posted

Hello!

 

I am trying to make a gradient shader that fades from a white colored gradient texture to a gray one.

Image 1: white to transparent/black that uses wave sin as fade effect with frequency 0.1.

Image 2: gray to transparent/black that also uses wave sin, but with phase 0.5, so that these 2 images will switch between showing.

 

The problem is that when I try to make a gray version, it usually doesnt appear, or it acts like a white version with more transparency.

So in short I cannot make the gray one work properly..

 

Since all my attempts have failed.. idk if it's worth posting the shader ... :D

 

Please help.

Posted

Just multiply the gradient from white to black with a wave that goes from 0.5 to 1 and back (I believe that means base = 0.5, amplitude = 0.5?), I guess.

 

(Multiply should be blendFunc GL_DST_COLOR GL_ZERO, if memory serves.)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...