qZ_matt Posted September 10, 2013 Posted September 10, 2013 Hello all, i compiled openjkded.i386 for Debian wheezy i386.Then i run JA+ server and after the end of the fraglimit or timelimit, server has been crashed.In previous versions source it wasn't. Exit: Kill limit hit.score: 5 ping: 0 client: 3 bot1score: 4 ping: 65 client: 0 Padawanscore: 2 ping: 0 client: 2 bot2score: 0 ping: 0 client: 1 bot3broadcast: print "bot1 @@@HIT_THE_KILL_LIMIT.\n"say: bot1: There is no challenge here.bot1: There is no challenge here.ShutdownGame:------------------------------------------------------------Shutting down pluginsShutting down modUnloading pdb systemFinished shutting down, prepared for unload.Segmentation fault thanks.
Raz0r Posted September 10, 2013 Posted September 10, 2013 I'm slightly concerned about the 'Shutting down plugins/mod' line, considering runtime memory patches for Raven's binaries won't work with OpenJK, and the syscall/vmMain layer was reworked. Apart from that, I believe it's an issue we're trying to track down related to bot waypoints. Possibly introduced in a 64bit fix, but I haven't been able to find the root cause.
Raz0r Posted September 17, 2013 Posted September 17, 2013 Issue also reported here and here. Was fixed in this commit.
Raz0r Posted September 17, 2013 Posted September 17, 2013 Are you saying the issue still exists with the very latest build when using JA+? Or are you saying that change won't matter because the issue was with JA+? That change was for the OpenJK engine (not gamecode), meaning it doesn't matter what mod/gamecode you're running, it will work.
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