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TIme/Kill Limit hit Crash


qZ_matt

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Posted
Hello all, i  compiled openjkded.i386  for Debian wheezy i386.
Then i run JA+ server and after the end of the fraglimit or timelimit,  server has been crashed.
In previous versions source it wasn't.
 

Exit: Kill limit hit.
score: 5  ping: 0  client: 3 bot1
score: 4  ping: 65  client: 0 Padawan
score: 2  ping: 0  client: 2 bot2
score: 0  ping: 0  client: 1 bot3
broadcast: print "bot1 @@@HIT_THE_KILL_LIMIT.\n"
say: bot1: There is no challenge here.
bot1: There is no challenge here.
ShutdownGame:
------------------------------------------------------------
Shutting down plugins
Shutting down mod
Unloading pdb system
Finished shutting down, prepared for unload.
Segmentation fault

 

thanks.

Posted

I'm slightly concerned about the 'Shutting down plugins/mod' line, considering runtime memory patches for Raven's binaries won't work with OpenJK, and the syscall/vmMain layer was reworked.

Apart from that, I believe it's an issue we're trying to track down related to bot waypoints. Possibly introduced in a 64bit fix, but I haven't been able to find the root cause.

Posted

Are you saying the issue still exists with the very latest build when using JA+? Or are you saying that change won't matter because the issue was with JA+?

That change was for the OpenJK engine (not gamecode), meaning it doesn't matter what mod/gamecode you're running, it will work.

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