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Does anyone know how to change the skin in the Kotf 2.0 add load menu?


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Posted

There are 2 ways I can think of, one of them is easier than the other, but it's up to you. You'll need some basic modding knowledge.

 

METHOD 1: REFACTORING

This is likely what the author of that model did. You take the model you want to use and rename the model folder to match the name of the original. I don't have KotF 2.0 installed so I don't know the name.

After you rename the model, you'll need to go into each .skin file and change the file paths inside to match. So for example, if the original model name was "hs_kenobi" and the new one is "new_kenobi", then you'll change all mentions of "new_kenobi" in the file to the original name.

After that, zip the pk3 together, add a few zzzzs to make sure it overwrites and you should be OK.

METHOD #2: MENU & NPC CHANGE

This method is a bit more complicated if you're not used to opening these files. If you know where it is, then great.

Once you open the menu file, look for any mention of the model name and change it to your new one. It should be prefaced by the code "ui_char_model".

For the skins, very similar, except you'll be looking for 3 codes: "ui_char_skin_head", "ui_char_skin_torso", "ui_char_skin_legs", replace those with the skin codes that are applied for your character.

After that's done, locate the NPC file and change the appropriate lines in there or create your own with the same code used in the mod.

jonhafx likes this
Posted

any ideia on a app that opens .skin and pk3 files? thx for responding btw

On 12/20/2024 at 9:54 PM, Linken said:

There are 2 ways I can think of, one of them is easier than the other, but it's up to you. You'll need some basic modding knowledge.

 

METHOD 1: REFACTORING

This is likely what the author of that model did. You take the model you want to use and rename the model folder to match the name of the original. I don't have KotF 2.0 installed so I don't know the name.

After you rename the model, you'll need to go into each .skin file and change the file paths inside to match. So for example, if the original model name was "hs_kenobi" and the new one is "new_kenobi", then you'll change all mentions of "new_kenobi" in the file to the original name.

After that, zip the pk3 together, add a few zzzzs to make sure it overwrites and you should be OK.

METHOD #2: MENU & NPC CHANGE

This method is a bit more complicated if you're not used to opening these files. If you know where it is, then great.

Once you open the menu file, look for any mention of the model name and change it to your new one. It should be prefaced by the code "ui_char_model".

For the skins, very similar, except you'll be looking for 3 codes: "ui_char_skin_head", "ui_char_skin_torso", "ui_char_skin_legs", replace those with the skin codes that are applied for your character.

After that's done, locate the NPC file and change the appropriate lines in there or create your own with the same code used in the mod.

 

any ideia on a app that opens .skin and pk3 files? thx for responding btw

 

 

Posted
2 hours ago, jonhafx said:

any ideia on a app that opens .skin and pk3 files? thx for responding btw

 

any ideia on a app that opens .skin and pk3 files? thx for responding btw

 

 

Pk3 files are zip files, so use whatever program for that you'd like (winzip, winrar, etc). For .skin, .menu, or similar files, notepad works, though I'd probably recommend Notepad++ for the additional features.

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