DangerMuffin Posted March 19, 2023 Posted March 19, 2023 Hello! I'm working on a few ports of popular jedi academy mods to go with the upcoming vr port of jedi outcast by Dr. Beef. I have managed to port a few character models over from academy to outcast, but I was wondering if anyone here knows how to port a saber hilt from academy to outcast. Thanks!
mrwonko Posted March 19, 2023 Posted March 19, 2023 You can compare the glm saber models for Jedi Academy and Jedi Outcast sabers using the ModView tool. At first glance, I can see that Jedi Outcast appears to use a tag called "*flash" to define where the blade starts, while Jedi Academy uses "*blade1", presumably due to the added support for multi-bladed sabers. So you'll have to edit the model to rename the tag, which can be done using the Blender Plugin or a hex-editor (making sure to replace instead of insert so the overall file length stays the same). The other issue is that Jedi Outcast does not have customisable sabers. That either needs to be programmed in (which needs to be done inside the VR port), or you can replace the default saber by giving the new one the same name. If you go the latter route, you should provide one PK3 file per saber, and then the player has to choose only one of them.
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