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NetRadiant - Level Export as .obj


Go to solution Solved by mrwonko,

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Posted

Hey,

I’m new here and would really appreciate some help.

 
My Goal is to recreate the first JK2 Mission in Unreal Engine 5. Therefore I would like to export the Mission as an .obj to have a reference. 

 

I tried it with OpenRadiant but I got a Crash.
NetRadiant works for me, but I don’t know how to select all Brushes at onces.
It works well for NPC Spawner and other elements with SHIFT+A but for the main geometry not.
 

Is there an easy way to select all and export ?
or an easier way to export a .map or .bsp to .obj ?  

Thanks a lot !
 

Cheers
Annoxoiuse

 

Image of the Editor

Posted

Download JK2 Level Editor NetRadiant

https://netradiant.gitlab.io/page/download/

 

NetRadiant Navigation

  • right click in the viewport to look around, WASD to move

  • right click again to exit the movement

  • select actor press SHIFT+A to select all actors of the same type

    • Its not working for Brushes

  • select multiple Brushes fast !

    • hold SHIFT and move your mouse over the geometry

 

CleanUp

Delete all Actors that you don’t need. 


Click at an Actor you want to delete like the Trigger Brush or waypoints
and press SHIFT+A to select all. Then press Backspace to delete.

 

Once your scene is cleaned up it's time to export the actual geometry.

 

  • select multiple Brushes fast !

    • hold SHIFT and move your mouse over the geometry.

    •  

You will not select all at once, so select as many you can get

 

Export selected

 

Press Backspace to delete selected. (so you can select them again) or press H to hide them

 

Do it again until you exported all Brushes.

 

After that you can merge them in a 3D software like Blender to one Mesh

  • 3 weeks later...
  • 1 month later...

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