Cor Posted October 5, 2020 Posted October 5, 2020 Hello, I've recorded a demo in a custom map, "W Ship" by aayla (downloaded from this page https://rpmod.jediholo.net/gameasset/view/name/w-ship ). Around the ship there is a custom hyperspace effect when pressing a button in the cockpit. I've recorded my demo with the hyperspace effect activated but when viewing the demo in JAMME, everything is as it should be except the hyperspace effect is not to be seen, instead you see the stars box around the ship, which is the normal view when hyperspace is not activated. However, if I go into jamp and watch the demo, the hyperspace effect is visible there. I've tried changing quite a few settings in jamme but the result is always the same. This is the hyperspace effect around the ship: Here it is in video: The hyperspace effect in the map is actually a func_usable, here is the information related to it as viewed in a lugormod server: A .shader file comes in the .pk3 of the custom map. Looking at it, there are a few lines related to the hyperspace model. Here they are: Spoiler textures/mantell/hyperdrive1_1 { qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_nolightmap cull twosided { animMap 14 textures/mantell/hyperdrive1_1 textures/mantell/hyperdrive1_2 textures/mantell/hyperdrive1_1 blendFunc GL_ONE GL_ONE alphaGen const 0.4 rgbGen wave sin 0.75 0.05 0 5 } } textures/mantell/hyperdrive2_1 { qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_nolightmap cull twosided { animMap 14 textures/mantell/hyperdrive2_1 textures/mantell/hyperdrive2_2 textures/mantell/hyperdrive2_1 blendFunc GL_ONE GL_ONE alphaGen const 0.4 rgbGen wave sin 0.75 0.05 0 5 } } textures/mantell/hyper01 { qer_editorimage textures/mantell/hyper01 q3map_nolightmap { map textures/mantell/hyper02 blendFunc GL_ONE GL_ONE alphaGen entity tcMod scroll 1.5 0 tcMod turb 0 0.1 0 0.1 } { map textures/mantell/hyper01 blendFunc GL_ONE GL_ONE alphaGen entity tcMod scroll 1 0 tcMod turb 0 0.25 0 0.25 } } In the textures folder of the .pk3, there are two .jpg files for the hyperspace effect. I'm not posting them here because I don't think this will help though. They are normal .jpg files from what I can see. So, any ideas? I realize this is a custom map but I thought someone might have come across a problem of this type before so I'm crossing my fingers now. Thank you!
ent Posted October 6, 2020 Posted October 6, 2020 Hi. If you try to load the demo in jaMME with regular demo player by setting mme_demoConvert to 0, does it appear fine?
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