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Understanding WNT Files


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Hi, I'm from KotF (codename Senate Flounder) and I need help understanding the syntax of botroute files, specifically what the numbers of a given line represent.  We're attempting something new, and I require this knowledge to press forward.  Thanks in advance.

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Hi,

 

It seems to be the coordinates of the waypoints of the map.

It's better to work on it ingame, more practical and more visual.

 

Some useful functions for a .cfg file or to type in the console :

seta developer 1
seta bot_wp_edit 1

bind Q bot_wp_add
bind E bot_wp_rem
bind R bot_wp_save
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https://github.com/JACoders/OpenJK/blob/master/codemp/game/ai_wpnav.c#L2429-L2499

 

Basically a list of nodes (id, flags, weight and coordinates) and each node lists its neighbouring node's IDs. I think. Haven't looked at an actual .wnt file :)

 

That seems to check (although I don't know what weight would have anything to do with anything) but what about the numbers after that?

 

Sample entry:

17 4194304 0.000000 (-478.067963 100.311096 -7.875000) { 37 38 39 40 41 42 } 32.000000
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It's the neighbouring node's IDs i.e. the most nearby points. The ID for this node is the first number in the line.

 

"weight" is a term used in graph theory usually to explain the cost of traversing from one node to another (e.g. distance, "difficulty")

http://www.mathcs.emory.edu/~cheung/Courses/171/Syllabus/11-Graph/weighted.html

 

The last number in the line appears to be the distance from this node to the next (precomputed)

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