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Warrior Guild Assault

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About This File

This project was started as a contribution to the Neo Dark Ages project (neoda.jk3files.com). It was always intended as a Siege map, and the JKA base release will use Star Wars classes. There will be an NDA-specific release as well with the unique NDA classes.

 

This version of the map uses default Hoth classes for now. There should be no conflicts with other Siege maps.

 

Time Limits:

  • 20 Minute Initial Time Limit
  • If Imperial forces succeed before the time limit is reached, the teams switch sides (Imperial team becomes Rebel and vice versa)
  • Once the new teams are formed, the new Rebel team must complete the same objectives in the same or less amount of time than the first Rebel team did.

 

Goals:

There are 5 main objectives:

 

Open the mine gate

  1. Make way through the mine and to Tarpiin's Windmill
  2. Destroy any barriers in your way and proceed through the Archers Guild
  3. Stop the windmill which will allow you to use the red and blue mixes with crystals to create explosions
  4. Climb Hopes Abandonment and retract the cage which holds a captured Ysalimari
  5. Grab the Ysalimari and escape to the breach point

 

Players:

  • Recommended Maximum of 16 Players (8 per team)
  • Note: A maximum of 32 players are supported, but untested. Play at your own risk.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

DarthValeria likes this

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