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Warrior Guild Assault

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5 Screenshots

About This File

This project was started as a contribution to the Neo Dark Ages project (neoda.jk3files.com). It was always intended as a Siege map, and the JKA base release will use Star Wars classes. There will be an NDA-specific release as well with the unique NDA classes.

 

This version of the map uses default Hoth classes for now. There should be no conflicts with other Siege maps.

 

Time Limits:

  • 20 Minute Initial Time Limit
  • If Imperial forces succeed before the time limit is reached, the teams switch sides (Imperial team becomes Rebel and vice versa)
  • Once the new teams are formed, the new Rebel team must complete the same objectives in the same or less amount of time than the first Rebel team did.

 

Goals:

There are 5 main objectives:

 

Open the mine gate

  1. Make way through the mine and to Tarpiin's Windmill
  2. Destroy any barriers in your way and proceed through the Archers Guild
  3. Stop the windmill which will allow you to use the red and blue mixes with crystals to create explosions
  4. Climb Hopes Abandonment and retract the cage which holds a captured Ysalimari
  5. Grab the Ysalimari and escape to the breach point

 

Players:

  • Recommended Maximum of 16 Players (8 per team)
  • Note: A maximum of 32 players are supported, but untested. Play at your own risk.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

DarthValeria likes this

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