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Ultimate Hilt Pack

   (14 reviews)

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About This File

This pack contains 60+ hilts for SP and MP. I was really inspired by Circa's Hilt Pack so I decided to take to the next level. I made this pack a long time ago, so I finally decided to release to JK Hub! I hope all really enjoy this pack!

 

To use this mod, place the "Ultimate Hilt Pack.pk3" file in the LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base, folder, or wherever your base is located.

 

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This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

diogocs195 and DarthValeria like this

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The New Order

Posted

  On 12/26/2016 at 10:41 AM, The Punisher said:

I had the same issue with a similar pack I made for myself a while back. You will need to modify the ingamesaber.menu to match the saber.menu in the pack, specifically the section related to "@MENUS_SINGLE_HILTx" (where x us the number of the saber) and the "@MENUS_STAFF_HILT1 "dual_x".

Since they're are so many hilts, the ingamesaber.menu mod doesn't work. I don't know why, I found this problem on my end as well. You can always change your hilt via console though.

The New Order

Posted

  On 12/26/2016 at 4:43 AM, Arrow said:

The New Order, I'm having issues with the mod and the in game character menu mod, not sure why this is. Starting a new game everything shows up fine, after accessing the ingame menu mod, not so much. Other than that this pack is perfect. Any thoughts? 

Since they're are so many hilts, the ingamesaber.menu mod doesn't work. I don't know why, I found this problem on my end as well. You can always change your hilt via console though.

JediAndras

Posted

"Sure, I would love too! I will have it to you in a couple of days!"

LucyTheAlien

Posted

  On 12/23/2016 at 1:46 AM, The New Order said:

Like have it with JKE? 

 

Exactly without replacing the ability for RGB Sabers that enhanced comes with. 

The Punisher

Posted

  On 12/26/2016 at 5:14 PM, The New Order said:

Since they're are so many hilts, the ingamesaber.menu mod doesn't work. I don't know why, I found this problem on my end as well. You can always change your hilt via console though.

 

I made a pack with over 50 sabers (and growing) and it works fine with tge in Game Character selection mod. You just have to modify the ingamesaber.menu file to match the same sabers in "@MENUS_SINGLE_HILTx" 

 

Open Ingame_Char_Saber_Menu_v2_©.pk3 with ModView

Go to the "ui" folder

drag and drop the "ingamesaber.menu" somewhere in your computer

open the file with notepad (or your favorite text editor)

Search for @MENUS_SINGLE_HILT1 "single_1"

normally it would end with @MENUS_SINGLE_HILT1 "single_9"

You need to add more lines until it match the file with the saber pack. If the pack has 62, then the section should go from

@MENUS_SINGLE_HILT2 "single_1"

@MENUS_SINGLE_HILT1 "single_2"

.

.

@MENUS_SINGLE_HILT62 "single_62"

 

The section appears twice in the file so you need to modify both sections.

 

Do the same for @MENUS_STAFF_HILT1 "dual_1"

 

Save the file and drag it back to its original folder inside ModView

Save the file.

 

Sabers should appear in the IngameCharacter menu mod. Make sure the IngameCharacter selection mod loads after the Saber pack mod.

The New Order

Posted

  On 12/28/2016 at 11:24 AM, The Punisher said:

I made a pack with over 50 sabers (and growing) and it works fine with tge in Game Character selection mod. You just have to modify the ingamesaber.menu file to match the same sabers in "@MENUS_SINGLE_HILTx" 

 

Open Ingame_Char_Saber_Menu_v2_©.pk3 with ModView

Go to the "ui" folder

drag and drop the "ingamesaber.menu" somewhere in your computer

open the file with notepad (or your favorite text editor)

Search for @MENUS_SINGLE_HILT1 "single_1"

normally it would end with @MENUS_SINGLE_HILT1 "single_9"

You need to add more lines until it match the file with the saber pack. If the pack has 62, then the section should go from

@MENUS_SINGLE_HILT2 "single_1"

@MENUS_SINGLE_HILT1 "single_2"

.

.

@MENUS_SINGLE_HILT62 "single_62"

 

The section appears twice in the file so you need to modify both sections.

 

Do the same for @MENUS_STAFF_HILT1 "dual_1"

 

Save the file and drag it back to its original folder inside ModView

Save the file.

 

Sabers should appear in the IngameCharacter menu mod. Make sure the IngameCharacter selection mod loads after the Saber pack mod.

Weird, when I tried it a couple of months ago it didn't work. I applaud your effort! 

Jameson

Posted

HOLY FUCKING SHIT

BLGMASTER

Posted

I try go into the saber menu the sabers are there but other hilts I had weren't showing up

The New Order

Posted

  On 2/11/2017 at 3:24 AM, BLGMASTER said:

I try go into the saber menu the sabers are there but other hilts I had weren't showing up

The UI will override any other hilt that is in SP. 

gameragodzilla

Posted

Hi, I'm having a weird issue with this mod. Whenever I switch to a gun then try to switch back to my lightsaber, my game sometimes crashes. After testing a bit, I figured out that it was this mod. I also noticed the game would sometimes lag when in the saber menu switching between the default hilts and the added ones. Any suggestions as to the issue?

 

I'm using the GOG version of the game.

The New Order

Posted

  On 9/10/2017 at 11:19 PM, gameragodzilla said:

Hi, I'm having a weird issue with this mod. Whenever I switch to a gun then try to switch back to my lightsaber, my game sometimes crashes. After testing a bit, I figured out that it was this mod. I also noticed the game would sometimes lag when in the saber menu switching between the default hilts and the added ones. Any suggestions as to the issue?

 

I'm using the GOG version of the game.

The saber menu issue is common, and can't really be fixed.  Try using OpenJK to fix your other issue. https://builds.openjk.org/

Abhorsen08

Posted

Not working for me in MP. I see the list and everything but when I choose a saber it shows the generic/default reborn saber hilt. I've tried this in multiple servers and same issue. This is currently the only mod I have installed and this is a fresh install of the game from steam. I did try substituting this mod with another mod that's just one hilt and I'm having the same problem. Any help with the overall issue (but particularly your mod) is appreciated.


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