About This File
I wanted to get a working copy for a Linux server and play it on my Windows client, so I went through some hassle to get it to work.
The only apparent thing people might interpret as a "bug" would be a shaking camera, but after asking Razorace, it seems he implemented this for whenever someone has high mishap. He'll probably remove it in the future as he said he noticed not many people liked it.
If you want to remove it, you can download the source on Google Code and navigate to cg_jkehud.c and remove the following (or put it in comment tags):
//[SaberSys]if (cg.snap->ps.saberAttackChainCount <= BALANCE_LOW){//Shake the camera if we're running low on balance. //shake more the closer we get to a mishap. float shakeFactor = .6f * ((BALANCE_LOW - (float)cg.snap->ps.saberAttackChainCount) / BALANCE_LOW); CGCam_Shake(shakeFactor, 350);}//[/SaberSys]
Please note that the included *.bat for the client uses OpenJK to run.
Special thanks to @Raz0r, @Scooper, @Xycaleth, @Stoiss and @Ensiform (naming people off the top of my head) for allowing some tiresome questions and taking their time to assist whenever it was needed.
And a very big thank you to @razorace for having created, in my opinion, the most wonderful Jedi Academy mod. Don't let it die!
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.
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