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Weapons high fov fix 1.0

   (8 reviews)

2 Screenshots

About This File

......Weapons high fov fix......

 

Author:

Grab

 

File name:

GGWeaponsFix v1.0

 

Description:

Fixed explosives placement for high fov;

No hole in rocket launcher for high fov;

Repeater crosshair is no longer levitating.

 

 

Instalation:

Take one of these .pk3's and put it into your base folder.

 

Copyright:

Grab

 

PS: readme is stupid.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

SHIELD_Sniper likes this

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Recommended Comments

Wast1980

Posted

Great idea and realization. I wanted to do something similar (full widescreen enjoyment without cut off weapons) by editing some weapon scripts (in Doom3(if I remember right) it was possible to edit the weapon position by script, which would also work for weapon replacer) but damn, it's just possible by editing the meshes...

Are you going to "convert" the other weapons too?

Grab

Posted

Are you going to "convert" the other weapons too?

What do you mean?

Wast1980

Posted

I just meant to adjust the height (level) of the other weapons as you did with your fix, so weapon models are as visible (not cut off) in 16:9 as in 4:3 screen ratio. Your screenshot (new/old) shows exactly what I mean.

Grab

Posted

I just meant to adjust the height (level) of the other weapons as you did with your fix, so weapon models are as visible (not cut off) in 16:9 as in 4:3 screen ratio. Your screenshot (new/old) shows exactly what I mean.

Other weapons are ok for me :v

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