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Softimage dotXSI Import (v1.7 Plug-in) Cleaner 0.5 Beta

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About This File

This Maxscript file is intended to be used in conjunction with the Softimage v1.7 dotXSI Importer Plug-in for Max 6, 7, and 8.

 

Usage: After importing a dotXSI file with the Softimage plug-in, run this script to fix issues with imported scene.

 

What this script does:

1. It removes duplicate nodes within the skeleton hierarchy (i.e., descendants of $skeleton_root).

2. Strips out any Softimage "Davinci" prefix from node names.

3. Strips out "B:" from model_root node name.

4. Fixes the pivots and animations for Dummy objects to be in +Z up 3ds Max coordinate system, instead of the Softimage +Y up coordinate system.

5. Shifts animation to start on frame 1 (rather than as imported on frame 0). This is necessary because the root skin pose MUST be on frame 0 to work with the newer exporters.

6. These fixes make the corrected files compatible for use with the newer dotXSI v1.8 and later exporter plug-ins.

 

What this script does not do:

It does not restore skin weights, or do anything with the imported geometry. Use my other scripts for that!

You'll also need to manually merge in the root pose on frame 0 if you want to re-export the dotXSI animation. :winkthumb:

 

 

P.S. -- my motivation for writing this script was to get some troublesome dotXSI files to import into 3ds Max correctly. If you have any questions-- just ask.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 0.5 Beta

Released

  • Created user-friendly GUI rollout.
  • Fixed a bug in the script that was causing issues on root.xsi files

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