About This File
This is an executable that can be run to convert ASE format models to MD3 and GLM format. This was a tool originally released by Raven for Soldier of Fortune 2 for the making of static models so when making GLM models it will not write any bone animation or envelope weight data. This tool can be particularly useful to those who are using 3d software that has no MD3 format export support.
Included are instructions on how to use the program in PDF format.
There are two different model formats used in SoF2, MD3 and Ghoul2. MD3 is used
primarily for static models and have an extension of .md3. Ghoul2 models are used for
ConfusEd entities (for SP), bolt-ons and characters andhave the .glm format. Ghoul2
models also have two different methods of being built, one with bones, and the other
without. Ghoul2 with bones are used for models that require animations (characters and
some ConfusEd models). Ghoul2 without bones are used for non-animated models
such as bolt-ons.
This document gives no explanation on actually modelingobjects. If you are new to
putting models into a game, start with MD3s, as they are far less complex than Ghoul2
models. Also, we use 3DS Max 4 for model creation and our supplied plug-ins work with
Max 4. All following instructions assume Max is being used in the creation of models
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.