ImperialRemains
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OJPEnhanced .bat to .sh Steamdeck Launch?
ImperialRemains replied to ImperialRemains's topic in Modding Assistance
Thank you for your help and info. Now I remember why I needed it to run as "Non Steam" game.. can't load a second instance of the game for playing on LAN server as the game is already launched still as the server.. if anyone knows how to make that happen. -
ImperialRemains liked a post in a topic: OJPEnhanced .bat to .sh Steamdeck Launch?
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OJPEnhanced .bat to .sh Steamdeck Launch?
ImperialRemains replied to ImperialRemains's topic in Modding Assistance
Well my bad.. that worked.. I had tried it once but, with a Win-disc copy probably not cracked as I have ISO for win launch. so it was erroring.. that worked with my steam version. Actually it was erroring because it seems Steam does some other parameters for launching SP/MP that makes the code not work if it's a "non-steam" game. Tested with Steam jkja install. I was hoping to launch the mod separate from base Steam version, the copy I had separate was the Steam version afterall. -
OJPEnhanced .bat to .sh Steamdeck Launch?
ImperialRemains replied to ImperialRemains's topic in Modding Assistance
Yes for .Exe but not for .bat. I don't know much about coding or launch parameters to begin with, I'm having trouble trying to find a way to convert that .bat command to a .sh or launch command for steam to actually load into OJPEnhanced initially. -
I'm trying to figure out how to launch OJPEnhanced through Steam on the Deck. Without loading it after the game starts which even on windows causes it to not work 100%. I assume there is a way to convert the .bat code to .sh Unix code or some Launch arguments but I don't know how. .bat Code; start jamp.exe +set fs_game ojpenhanced I found a convert table but nothing for "start" or "+set"