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Key

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Posts posted by Key

  1. @@eezstreet saves my life once again. 

     

    @@Scooper well I didn't know this was possible - I guess I don't need to contact you anymore though  :P Also, I'm guessing

    "jefflucas_JKA@yahoo.com"

    isn't your email? I can't remember what name I was going by when I used to talk to you often. It actually might have just been "Austin", which isn't really the most memory-sparking name. I think that's what I had registered as on the original MM forums before y'all got new ones.

     

    @@Mysterious Stranger stay away from Multiplay... the server configuration files are private, however like I said - any PK3 you upload becomes public. I couldn't find a way to make it "private". I don't think they were armed for personal modding... And I haven't been stressing enough - just the fact that they charge you EXTRA MONEY to remove their advertising from your own server name is just ridiculous. Seriously?

     

     

  2. This just in... Multiplay contacted me about a file I was trying to put onto the server (we technically have 2 servers right now).... Their system works by you uploading a file and them approving it, then adding it to their public database. It creates an entire support ticket in the process. This doesn't fly well when you have private / custom mods you don't want everyone else getting their grubby little hands on (no offense :) ). Anyways, I tried uploading something... They get back to me about it "already being uploaded"... So I look through their database and find nothing. It's filled with hundreds of maps and weapons, search doesn't bring up anything. I'm a little confused because I'm not sure why my mod would be there since I haven't released it publicly, but whatever. Get another reply from the support ticket that was inevitably made for no reason - stating my problem was resolved. Really confused right now, the mod still isn't on the list. The fact that this is such a hassle to upload my own mod and we have to pay $5 to remove the "Multiplay ::" from our server name makes me want to recommend this host.... As one never to go to. At least it didn't take them 3 days to reply.

     

    I don't know our server IP - I'm actually sitting at work right now using my phone. I must say I like the mobile feature :P our server name is "3AmigosLugormod". I just started building last night, so what you see when you spawn is all we have. We will probably do more tonight. I'm going to make a post about our server once it's ready in the Server section.

     

    And finally, yes.... Kinda.... I had a dummy box that just ran JKA in a local apartment for me and like 6 of my friends. I was like 11 when I did it, almost 10 years ago, so I don't really remember anything about it. I know it technically was LAN but I don't think you'd have that much trouble.

  3. Thanks for all the suggestions, sorry for late response. Been away all day.

     

     

    Anyways - I'd like to stay with Markmods because it's the most convenient so far... they have failed to get back to me in a timely manner twice now (on two different support tickets). I'm impatient so maybe it's just me, but 48+ hours is a long time for a support ticket response. In fact, it's been almost 4 days and I'm still waiting for a response as to why the "host is back up" yet no one can connect to our "dead" server. Reinstalling might fix things, I don't know. Haven't been too dedicated to try and fix it yet. 

     

    Yes, I've tried getting ET to run Wine or looking for a way to get LM/MM to work. They never got back to me, I was told "no promises"... so I'm assuming it didn't work out or it never happened. I think there was an old version of Lugormod that supported Linux - not sure... but I'd much rather run the latest versions. I infinitely would have chosen ET over any other host, I've seen what they do and have experienced their customer support / attitudes first hand. 

     

    And finally, yes, I've tried contacting Scooper. No response, I don't know what's going on. I used to be friends with him - he may have gotten a new email or doesn't remember me. I haven't talked to Robo because I saw a few posts saying it was impossible and too time consuming to port Lugormod to Linux/Mac. Not really going to worry about MM as much anymore though, our community admins have decided we'd like to move on to Lugormod now. 

  4. Me and a few friends are trying to find a good host for a JKA server. We have ultimately been unsatisfied with every single one we've come across... and now we're starting to waste money. 

     

    Does anyone have a good suggestion for a server host? These are the features we'd like to have:

    • Easy access to all server files (no "please send us your file and we'll do it for you" crap)
    • Windows OS (For Lugormod/Makermod)
    • Not-Too-Stiff price for 12 or less slots. 

     

    Here's a list of hosts we've already tried and the reasons why we're not using them:

    • Escaped Turkey -> excellent support & quality, however operates on Linux
    • MarkMods -> horrible support, lots of down time, laggy. When I say horrible support, I mean idiotic and almost nonexistent. 
    • Multiplay -> awful file management, charges fees for server renaming (you HAVE to have "multiplay::" in front of the server name or it's +$5)

     

    Like I said, we've paid for a full month at each of these services, and I figured I'd ask first before getting another. 

  5. Hello everyone. I've been trying to use lighting emitted from shaders, but so far nothing it's not working. I was attempting to follow Sizco's tutorial, and I'm using the shader which was provided. After I apply the shader in GTK-Radiant and compile the map, you can clearly see there is no light coming off of the brush's face.

     

    I was also looking at Rich Diesel's mapping guide, and I adapted some of the aspects from his provided shader as well. I tried using both, just straight up & unmodified (except for renaming stuff to use my own image), and neither worked. That's why I'm assuming it has nothing to do with the shader. The image is 256x256, completely one color, PNG format. 

     

    Here is my shader: 

     

     

    textures/krstation/light1
    {
    qer_editorimage textures/krstation/light1
    q3map_surfacelight 7500
    q3map_lightRGB 1.00 0.99 0.42
    q3map_backSplash 0.5 8
        {
    map $lightmap
        }
        {
    map textures/krstation/light1
    blendFunc GL_DST_COLOR GL_ZERO
        }
        {
    map textures/krstation/light1
    blendFunc GL_ONE GL_ONE
    glow
    rgbGen identity
        }

    }

     

     

    Just as well, he's what the map looks like... you can see the image for the shader is appearing, however actual light is not.

     

     

    ao9b4k.png

     

     

    Just as a side note, the barely visible bit of light you may be able to see on the floor is from the other room's light carried over. 

     

    Is there some other special instruction I am missing out on? I tried changing the brush types to func_group and applying the keywords, but it didn't seem to matter at all. 

     

    Thanks!

  6. I'm not sure I understand, are you saying that every model has a jetpack as part of it? I guess I could see how that'd be.. like turning on/off a certain part of the model in the .skin file (for the respective model). 

     

     

    Going by what was said, how is JA+ putting the GLM's of the actual holsters on to a player's back if they're not actually part of the model then (assuming that every model has a hidden jetpack on it - turned off when no actual jetpack has been picked up). There are three separate GLM's in JA+'s directories, each one is a different holster shape. You can select in the player menu which holster you want to use. It then puts it on your back whenever you're using a holster-able weapon like a sword.  

     


    I hope this makes sense, and I appreciate all responses! 

  7. I've done a lot of looking around for this, and I haven't been able to find anything. I'd like to make a sheath/scabbard for a sword I made that'll be held on my model's back. I know it's possible because JA+ uses items very similar called holsters. At first I thought it had something to do with tag placing, so I imported the holsters into milkshape, but there weren't any. After I found this out, I really had no idea how it must work. I've been looking at other mods and I still am unable to understand.I'm starting to think this is a coding-related modification. Could anyone help point me in the right direction for this? 

  8. SO, Dead Space 3 just came out almost a week ago - after beating it and pushing my love for the series even further, I decided I wanted to make my own custom engineer / RIG suit. I'm using the Elite Advanced suit as a basis, and just working around that for now... I think after I make this one, I'll probably make another which (in theory) should look a little better.

     

    This is my first attempt at making a playermodel out of almost-scratch... I started with the shadowtrooper's model, then just adjusted the face a tad bit... Going to start this thread with what I've done so far to the head/mask:

     

    2d0kx6p.jpg

     

    Original:

    DS2EliteAdvancedSuit.jpg

     

    Kind of just doing it my way, not really looking for a replica... definitely far from perfect, and I know mapping the UVWs is going to be a huge pain... 

    Dusty likes this
  9. I think this would be really fun and I'd definitely help out... Now I have a reason to know an endless amount of useless information about two video games!

     

    There's a LOT of clan history to be documented as well... I foresee problems in that department, but I don't think it'd be too hard... and - random thought, this may be an excellent way to reconnect with lost clan mates from years ago who may be active on this website...

  10. Hey everybody! Key here!

     

    I'm a Photoshop maniac and I've recently been getting into 3D modeling. That pretty much covers my presence in the JKA modding world. I've released a few tutorials to JKHub as well as some mods (I think... or not yet, can't remember). I can write scripts for the most part, but nothing too complicated. I'd like to apologize for starting my introduction so late, as I've been on JKHub for a while now - thing is I am going to start being more active around here now. Just thought I'd step in and say hello.

     

    As for a bit more personal side, I do quite a bit of things. I enjoy photography (who doesn't?), I love messing around on Adobe After Effects, I play guitar (favorite bands are Chevelle, System of a Down, Tool, Weezer), I used to regularly practice Martial Arts (Tae Kwon Do black belt) until I hurt myself pretty badly skateboarding - which has basically rendered kicking impossible (it hurts my foot too much to kick. Tae Kwon Do is 98% kicking). I'm a computer science major, if you couldn't tell by the topic title.

     

     

    Hope to make some good mods, have some good times, make some new friends. I know a lot of you already, but that's not going to stop me!

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