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DangerMuffin

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Posts posted by DangerMuffin

  1. So, I finally figured out how to get my custom tracks to play in game, but now I am a little confused on how to make my dream music overhaul mod. For levels like t1_rail, it's just one single track, easy peasy. But for the dynamic tracks found in pretty much every other level, how to I edit those to flow smoothly? I understand action and exploration music files, simple enough, but what does the atr and etr music files stand for? Thanks for all the help so far!

  2. Just figured out the issue! In Audacity it was defaulting the audio files to the 32 bit float setting instead of the 16 bit pcm setting. One more question, I am trying to make a full music replacer mod, what does the atr and etr files stand for? For example, I am replacing t1_fatal's music, and I've replace both the _explore and _action music with the ones I want, what steps do I need to take to make sure the music transitions well? Thanks again for the help!

  3. Hello! I have been trying to put replace some music in game and so far I'm not having very good look with it. For example I wall convert the audio file to 44100Hz, and have it be stereo with a 128 Kbps bit rate. For some reason though it doesn't play when I load up the corresponding level, just silence. I have made it it's own separate pk3 file and named the file correctly with the right file path in the pk3. Any help would be appreciated.  

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