carter8383
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Smoo liked a post in a topic: Issue with running the mod
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Circa liked a post in a topic: Issue with running the mod
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That did it, it must have been wonky graphics. I appreciate you helping me sort this out, it was so frustrating uninstalling and reinstalling to try and get it to work.
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Ooooh, yeah the Readme just lists everything to GameData, so that's what I'd been doing. Don't know how I stumbled into the right way the first time lol. I just tried it though, and it's still acting the same. The .dll and the .pk3s I want to use all go into base, not the folder itself right? I've tried both now on a clean install again to be sure, and it's still just a white screen with no response. And now I'm getting that same error code, minus the extra .pk3s when launching vanilla SP through steam.
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I really didn't need to, I was trying to get rid of a few mods, when I should have just pulled their file out of the base folder, but I was being lazy I guess. Nothing else changed, the base game runs just fine. It recognizes the mod in the settings, but when I try to launch it that way, it has an error log, otherwise it just launches a white screen and doesn't respond for the several minutes I let it go for to see if it was just being slow. It acts the same with or without the extra mods I have currently loaded, I was just playing the vanilla version with them for a while today. JA: v1.0.1.0 win-x86 Oct 24 2003 Initialising zone memory ..... ----- FS_Startup ----- Current search path: G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzZ_jedi_nm.pk3 (203 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzz_Jedi_HM_MD.pk3 (155 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\ZZ- Ahsoka (General).pk3 (70 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\zf2hf.pk3 (34 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\TwiLekMerc2.pk3 (62 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\PskOngree.pk3 (214 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\JKA Tex Overhaul 0.3.pk3 (1073 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_zora3.pk3 (220 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_kam.pk3 (15 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\chagrians.pk3 (53 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets3.pk3 (16 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets2.pk3 (62 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets1.pk3 (8320 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets0.pk3 (15346 files) G:\Games\steamapps\common\Jedi Academy\GameData/base ---------------------- 25843 files in pk3 files execing default.cfg execing jaconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: G:\Games\steamapps\common\Jedi Academy\GameData Initializing OpenGL subsystem ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...219 PFDs found ...hardware acceleration found ...PIXELFORMAT 11 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_NV_point_sprite GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1070/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 516.59 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 32768 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:75 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound locked hardware. ok WARNING: Couldn't find image for shader 13 - default WARNING: Couldn't find image for shader 02 - default WARNING: Couldn't find image for shader 01 - default WARNING: Couldn't find image for shader 07 - default WARNING: Couldn't find image for shader 18 - default WARNING: Couldn't find image for shader 22 - default WARNING: Couldn't find image for shader material #84 WARNING: Couldn't find image for shader klkljjhfhfgh ----- FS_Startup ----- Current search path: G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_saberPack.pk3 (542 files) G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_saberbuilder.pk3 (212 files) G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_Jedi_HM.pk3 (107 files) G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_ja_enhanced.pk3 (515 files) G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_aUltimateWeapons.pk3 (567 files) G:\Games\steamapps\common\Jedi Academy\GameData/jaenhanced G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzZ_jedi_nm.pk3 (203 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzz_Jedi_HM_MD.pk3 (155 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\ZZ- Ahsoka (General).pk3 (70 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\zf2hf.pk3 (34 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\TwiLekMerc2.pk3 (62 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\PskOngree.pk3 (214 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\JKA Tex Overhaul 0.3.pk3 (1073 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_zora3.pk3 (220 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_kam.pk3 (15 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\chagrians.pk3 (53 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets3.pk3 (16 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets2.pk3 (62 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets1.pk3 (8320 files) G:\Games\steamapps\common\Jedi Academy\GameData\base\assets0.pk3 (15346 files) G:\Games\steamapps\common\Jedi Academy\GameData/base handle 1: video/ja01.roq ---------------------- 53629 files in pk3 files Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----- Initializing Renderer ---- ------------------------------- Initializing OpenGL subsystem ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...219 PFDs found ...hardware acceleration found ...PIXELFORMAT 11 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_NV_point_sprite ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Requested feature was omitted at compile time
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I just tried this mod a few days ago, with the install working just fine and being able to play with the mod, but after wiping my game and reinstalling, I now can't play the game with the mod. I've followed the install instructions, it's not really hard but all I get is a white screen that doesn't respond. I am on Windows x 64 with an up to date Visual C++, and I'm just confused how this could have worked just fine before, even adding several other mods afterward, but now it will not work.