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Tobaccodude

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Everything posted by Tobaccodude

  1. Daaaamn, I feel so stupid now. I know where the mistake is - I was always changing this default path into models\players\_humanoid\_humanoid - I don't know why... ​Now I can definitely say that this addon works great... You, sir, are my hero!
  2. Thanks for the quick reply. http://www.mediafire.com/?bqxg878n2qbkthf Here you go.
  3. Hello, JKHub. I must say that I don't have big experience in modeling, but I decided that I can start developing my skills and knowledge. Anyway, I have read mrwonko post about importing-exporting glm model to Blender in this topic... So I have downloaded this special addon, and gave it try - I merged two models into one (head from jeditrainer and rest of the body from jedi_hm; I didn't bother with different LOD, only used the most "detailed" one). I exported it, made proper skin file. Everything worked fine - but just in ModView. When I tried to test and load model in game it didn't work (Kyle model) - game gave me a message "attempted to load an unsupported multiplayer model (bad or missing bone, or missing animation sequence)". I did little resarch - posts from jkfiles indicates that this message shows when skeleton isn't rigged properly. So my question is (I guess only mrwonko can answer it): is it possible to make working model in Blender, and if yes - do you need to edit 'something' special? Thanks for all answers
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