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Vegeta

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  1. Vegeta's post in Realistic Water Splash was marked as the answer   
    Oh, sorry.  I suppose I read your question incorrectly the first time.  I place the .shader files in the folder titled "shaders" within the .pk3s.
     
    @@eezstreet
     
    I'm not sure why, but your suggestion worked.  The game must have been determined to use the original gfx.shader file over the new one that I created, because as a result, overwriting the old gfx.shader worked.  Do you have any idea why the new .shader files I was making could not overwrite the old one?
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