rubyblielz
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On 8/28/2016 at 12:44 PM, Ramikad said:
What you need to do to show mission briefings while a mission is being loaded is to modify briefings.str, so to add a new REFERENCE and related LANG_ENGLISH (or any other language), like this:
// Note to translators: // If a sentence is the same in your language then please change it to "#same" // // eg: // LANG_ENGLISH "HALT" // LANG_GERMAN "#same" // // (This is so we can tell which strings have been signed-off as ok to be the same words for QA // and because we do not store duplicate strings, which will then get exported again next time // as being untranslated.) // VERSION "1" CONFIG "W:\bin\stringed.cfg" FILENOTES "" REFERENCE <MAP NAME> LANG_ENGLISH "<Mission Briefing>" REFERENCE ... LANG_ENGLISH ... ENDMARKER
Then you'll have to put the modified briefings.str in a new strings/English folder, and pack everything up in a new .pk3.
I want to add my own mission briefing to a single player map, so I followed the above steps but it didn't work.
I opened assets0.pk3 and extracted briefings.str.
I added my map name (map1) to "REFERENCE", added the new briefing description to "LANG_ENGLISH" and saved the briefings.str file.
I put the saved briefings.str file in a new "strings/English" folder located in Star Wars Jedi Knight>Jedi Academy>GameData>base.
I started the map, but the new briefing didn't appear.
I tried saving the map with the associated files as a .pk3 file too, but the briefing still did not show.Have I missed something?
Objectives
in Modding Assistance
Posted
Thanks for the reply, I finally got it to work.
I had to pack everything into a .pk3 file first, (it won't show up if you don't) AND then I also had to delete the map data from original "maps" folder so the game only reads from the .pk3 files.