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JungleGoutte01

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Everything posted by JungleGoutte01

  1. I was wondering why the XBOX version of Jedi Academy looks much more like the PC version whereas the XBOX version of Jedi Outcast does. I have a few theories about that. The original XBOX was the most powerful console back in 2002-2003. The XBOX version of Jedi Outcast features downgraded textures and slightly redesigned levels as well as cutscenes not being run by the game, as opposed to Jedi Academy, who despite having improved graphics, doesn't feature the same level of downgrade and the cutscenes play like they do in the PC version. One explanation is that Vicarious Visions (the studio that ported the game on XBOX and GameCube) created a single console build in order to save time, so they had to take the GameCube's limited power into account, so it's why they downgraded the graphics and redesigned some levels, and then they ported the build on XBOX. For Jedi Academy, since the GameCube was left behind, they could fully use the XBOX potential despite the XBOX port of Jedi Academy only releasing 2 months after the PC version as opposed to the 9 months between the PC and console port of Jedi Outcast. Another hypothesis is that because they had to work on 2 platforms at the same time, the devs at Vicarious Visions were focused on making the game run properly on GameCube so they had little time to craft a proper build for the XBOX. They might also have become used to the ID tech 3 so they manage to create a better console port for Jedi Academy in less time than the last game. Let me know what you think.
  2. Jedi Academy was the first game I ever played, so I wanted to share my ideas about a potential remake. The character creation would be expanded. There would be some gameplay changes but the lightsaber combat system would remain the same with some improvements, for example you will be able to throw your lightsaber when using a saber staff. The usable items are this time present. Grenades, bombs and mines are now in the items category and can be used by triggering the item use button. There will be many new weapons like blaster pistols, the A280, a flame launcher and many more. Weapons will now have stats like damage or range. Many weapons won't have a secondary shot, pressing the 2nd fire button will have you aim more precisely. Regular troopers can now use more weapons and can throw grenades. The officer troopers are a bit tougher and can now carry keys. Ther are also snowtrooper officers. The officers can also have an armored skin like in Dark Forces II. The rocket troopers can now also use regular weapons Character progression is now revamped. You can still choose a power at the end of missions, but now you get skill points you can use to get new perks. For example you can raise your force meter, or unlock new lightsaber movements. Powers have now sub-upgrades. For example with Force push at level 3, you can unlock the ability to charge it to increase range and power. New powers include Force destruction and many others. There is now a 4th act. The end of Act 3 mission won't be Taspir, which is moved to Act 4, it will be a 3 part mission on Serenno. Some missions during the acts will have multiple parts, for example the 2 tatooine levels will now be a 2 parts mission (1st the Mos Eisley level, the the jundland level). The original levels would be expanded and some would have small modification, for example in the Dosuun level you can now get a stun baton on easy mode. New levels are added, like a level in the Jedi Temple on Coruscant. As for the story, a third apprentice would be added to Kyle's group Let me know what you think of these ideas
  3. I know, but remaking this game could attract new players who can't handle the difficulty and want to experience this story. This could also prepare a brand new game. If this remake were made I would also be pleased if there were a multiplayer mode. Here are my ideas: all the playable characters from the orginal game + new ones: Kylo Ren Obi Wan Kenobi Anakin Skywalker Darth Vader Mando Moff Gideon that's for the base game because a proper remake wont miss DLC's ( unfortunately) I'd like this remake to be made with the ID tech 6, because the original game was made with the ID tech 3 ( aka Quake III engine) and it still looks wonderful.
  4. These ideas are just for fun, but i confess if someone is able to do that i'll be pretty glad ( I don't know how to code a game, I don't even manage to install mods). This game was my childhood. this is how how I picture a good remake.
  5. For this project i'll try to remain faithful to the original game but i'll ad new things and secrets. New weapons: ice grenade ( a new tool that'll make a certain level with water easier): obtained on artus_mine fire grenade: obtained on artus_detention Stouker Concussion Rifle: obtained on cairn_dock1 fire launcher: primary shoot, continuous fire; secondary shoot, fires a fire ball. obtained on cairn_assembly poison gun: works the same as the fire launcher, but throws poison instead. obtained on cairn_bay New mechanics: I'll ad all the gameplay improvements from Jedi Academy ( some reborn will have dual lightsabers or saberstaffs) A new stealth mechanic: Kyle can now sneak behind an enemy an one shot him. ( most of the game consists in sneaking in imperial base full of stormtroopers, so I think he'd better try not to attract to much attention) The stun baton has now a combat animation, and you can now parry with it. You will now be able to use your fists to fight. The levels: i'll ad some new levels and some of the original ones will be modified. Kejim_post: remains the same, but the red area will be much bigger. Kejim_base: the detention area is bigger. the lab will have new rooms. the imperial workers will start in this level, and there is a new enemy, the scientist (it has a dart that works similarly to the interrogation droid, but this enemy is a bit faster) Artus_mine: there are new mining tools to play with ( for exemple there'll be a room with a big drill). The dead prisoner will now be mortally wounded and begging for vengeance before passing away. Artus_detention: the prison is bigger. During the officer in black part, if Kyle remains close to the officer, he will knock him down after he unlocked the doors, and say " I can't afford you having bad ideas, huh?" If Kyle keeps his distances, the scene will occur as in the original game, but Kyle will say " Geez, I should've watch him more carefuly" Artus_topside: The atst hangar is bigger and has more corridors. Desann is now fought in a hangar Yavin_temple: remains the same Yavin_trial: you'll have a second part in this level where you learn how to use your lightsaber Ns_streets: You can now see which rodian is targetting you, there aren' to many in the easiest difficulty Ns_hideout: more corridors and rooms full of junk Ns_starpad: more corridors Malastare: the first new level of this game. You'll have to find pieces to repair the Lady Luck. The enemies are thugs and some imperials. The music will be the same as Ns_streets Bespin_undercity: the carbon freeze chamber area will be more faithful to the movie. Bespin_streets: Remains the same. there's now a lift at the end of the level which leads to the next level Bespin_control: the second new level. You'll have to find the control room to unlock the platform are. the enemies are the remaining thugs and imperials. This level has one reborn. the music will be the same as yavin_courtyard. Bespin_platform; new rooms, and the platform is larger. Valley_space: in this 3rd new level, you control the rogue squadron to take down a star destroyer. Cairn_bay: shafts added for more stealth. Cairn_assembly: remains the same, but the end of the level is modified to lead to the next level. Cairn_stockpile: the 4th new level. This level was cut from the original game. Someone has done a wonderful job to revive this level, so if you see this post, thank you for this because you gave me the idea of this remake. Cairn_reactor; the reactor is much bigger. there are now shields to unlock. Cairn_dock1: in this level you'll have to navigate through ther hangar area. at the end there's a pit with a shadowtrooper. the music will be the same as artus_mine. Cairn_barracks: in this level you control Luke, and you fight Desann at the end. the music will be the same as yavin_courtyard Cairn_dock2: the original Cairn_dock1. New areas, so more stealth. Doom_comm: remains the same. Doom_detention: now you have the option to sabotage some fighters. Doom_gunning: the 6th new level. You'll have to find your way through the gunning are. This level will have many explosive boxes, and there'll be some rockettroopers. The music will be the same as ns_starpad. Doom_shields: new corridors. Galak will now have a melee weapon in his armor Yavin_swamp: remains the same Yavin_battlefield: the 7th new level. this map is huge and you'll have to help the new republic. To jedi will assist you in this level. The music will be the same as bespin_platform. Fighters will regularly crash. Yavin_canyon: remains the same. Yavin_courtyard: the training areas are much bigger: Yavin_finale: the level is bigger, and this time you'll have to fight Desann's bodyguards. If you have other ideas don't hesitate to share them.
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