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Mister_TSquared

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    General Modding

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  1. Hi there. I'm looking for suggestions regarding a good jpg/image editor program to use for reskinning. Paint has limited options; I'm looking to grayscale, blur, smart select, etc. I'd prefer a free program, but I'd look at any resonably-priced program. TIA.
  2. Thanks, that helps. Can you send me a link to this manual? I can't find it in the Tutorials section.
  3. Hi there. I'm using Blender 3.0.1 and am using a plugin to import and export glm files. I'm renaming an object (hips_0) in one model and am exporting the glm. But when I import that same glm, the object reverts back to "hips_0." Any thoughts on what's going on? Thanks in advance!
  4. Hi there. I'm hearing that entries "model_root_1," "model_root_2," and "model_root_3" are only used when the game needs to shift to lower-poly models. Is this true? Are there any other situations where the game needs to use these other model roots? Would the game have to shift in situations other than having too many players in one map? I ask because I'm contemplating just having a root_0 in the model I'm working on and my preliminary tests seem to indicate no adverse impact on the game, but I wanted to see what others thought. Thanks in advance!
  5. I can't seem to find a vehicle (or at least an object file) for the Gamma-Class ATR-6 Assault Transport. You might remember this beauty from the old X-Wing and TIE Fighter simulators (they also made an appearance in Mysteries of the Sith, but the MOTS alpha does not have a model). It would be awesome if somebody made a model or object file for Jedi Academy. https://starwars.fandom.com/wiki/Gamma-class_ATR-6_assault_transport
  6. Hi there. I'm trying to frankenstein two of the base JKA models in Blender 3.0. Whenever I try to attach an object from one model to another, that object suddenly grows in size and scale (i.e. it looks like it belongs to an enlarged copy of the model that I've sometimes seen develop on its own when I manipulate an object in Blender 3.0). The enlarged part shows up as part of the in-game model, so the transfer itself is going correctly, but the object just suddenly thinks that it belongs to that larger model. I've looked at the scale, rotation and location information for the transferred object and the normal model and they're identical, so that isn't the issue. Any idea what's going on? TIA
  7. Hi there. I'm interested in porting over some Empire at War .alo models over to use in Jedi Academy. I have Blender 3.0, and I was able to get an import/export addon for JKA .glm files up and running. I tried getting an import-export addon for .alo files. I found one, but it doesn't seem interested in working (it isn't even being detected by Blender 3.0). Is there such an addon for Blender 3.0 that works? I know this isn't an EAW modding forum...does anyone know of a good EAW/FOC modding forum that can help if you don't know where I can find an addon that works? TIA.
  8. Hi there. I’m playing JKA for the first time in a long while and I’d like to play with a controller (ideally my PS5 controller, but I’ll buy an Xbox controller if I have to). I’ve hooked up my PS5 controller and it seems to be working well for the most part, but I have to key the controller up/down functions as “look up” and “look down” if I want to use the right thumbstick to look around. What I’m finding is that the look up/look down functions are too sensitive for the thumbstick to be practical. Is there any way to have Jedi Academy treat a thumbstick as a mouse instead of a joystick? Is there any other solution I’m not thinking of? TIA.
  9. Hey there. I want to bring in new models and skins to my copy of Movie Duels. It looks like the filepaths for the models and skins are the same as in the stock Jedi Academy, but how do I create thumbnails in the character selection screen to make my new models/skins selectable? Thanks.
  10. Hey there. I downloaded Jedi Academy on Steam but am running MovieDuels through the .exe. I'm noticing that the skybox isn't being loaded in the missions, it's just gray. This is happening across all missions. I'm also noticing some missing textures (i.e. those generic gray squares with the glowing white outline, probably related). I'm looking at the jaconfig and jampconfig and r_fastsky is set to 0 so that isn't the problem. Any ideas what's going on and how to fix it? Thanks.
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