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jedi21

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  1. Did you find a solution to this? I'm getting the same problem. The model was working perfectly fine before, I haven't made any changes except for moving it to a different folder and back to Base. Exporting it from Blender is very inconsistent, sometimes both sabers are held backwards and other times only one of them is backward. Flipping them doesn't seem to fix it either.
  2. Recalculating the normals seemed to do the trick. Some parts were still clipping with other textures or transparent from the inside with and without the shader, but I went back and fixed those individual spots until the whole skin looked fine. Thanks for all your help! Hope you had a happy holidays as well!
  3. Removing the shader didn't make much of a difference and there's no errors reported in the console, even without any other mods in my Base folder. I've uploaded the pk3 below: http://www.mediafire.com/file/olg8c0fe9g1u1kw
  4. I finally managed to get everything in its proper place and dual sabers are now functional. Swings, taunts and kata work as intended without any weird bugs. However, the bad news is the texture issue from my first post has reared its ugly head again. This model is a heck of a lot more temperamental than I expected. Any ideas how I might go about fixing the glitchy robes? Oddly enough, the model looks totally fine in ModView and animates without any texture issues whatsoever. The problem only seems to occur in-game regardless of map, gamemode, etc.
  5. I've given it another go from scratch as the skeleton in my blender file so far was replaced with the JKA one, thus none of the obsolete bones mentioned were anywhere to be found. Back to using the default JO skeleton for the model, I went down the list and deleted the bones along with the vertex groups that shared the same name. There's a few unweighted sections in the left hand and both feet as a result. What might the next steps be? Replacing the JO skele with JKA's or a simple job of weight painting the areas where any removed bones were?
  6. Still having some trouble with this. I've checked the bone names and vertex groups of the problematic tags, which seem to be correct as far as I know. I'm able to export the .glm at least, however trying to load it in JKA gives me a 'bad/missing bone or missing animation' error. ModView shows the l_hand and l_hand_cap_l_arm surfaces floating near the right hand too. I haven't a clue what exactly I'm missing.
  7. Hi all, I'm having some trouble converting a model from the JO skeleton to JKA. When using dual sabers, the left-handed saber floats in midair beside the right hand rather than being held in the model's left hand. I've read that this is a common problem since the JO skeleton lacks the proper tags, so I've been trying to fix this myself in Blender. Long story short, I replaced the JK2 skeleton with the JKA _humanoid one and tagged the l_hand_0 / l_hand_cap_l_arm_0 to lhang_tag_bone / lhand, but there must be something I'm missing. The two objects are still floating instead of snapping into place in the left hand, and exporting the .glm gives me struct.error: argument out of range. I've also compared the model to one that works with dual sabers to check the tags, but I couldn't find any obvious differences I'd missed. Another thing I tried was to move the objects into position manually; whilst this did seem to fix the dual sabers problem, it somehow broke the textures on the model's lower robes. Hopefully someone with a bit more expertise can point me in the right direction.
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