Jump to content

darthvader042

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by darthvader042

  1. whenever i try to load the mod with the launcher for the mod i get this error

     

    OpenJK: v1.0.1.1 win_msvc-x86 Mar  1 2017
    Initialising zone memory .....
    ----- FS_Startup -----
    Current search path:
    C:\Users\lucas\OneDrive\Documents\My Games\OpenJK\MD2
    .\MD2\r_saber-blocking-addon.pk3 (175 files)
    .\MD2\r_pausemenuupdate.pk3 (21 files)
    .\MD2\r_newchallenges.pk3 (93 files)
    .\MD2\r_lqmenuscreens.pk3 (102 files)
    .\MD2\MD_Weapons.pk3 (1118 files)
    .\MD2\MD_RotE-Extras.pk3 (482 files)
    .\MD2\MD_PreqModels.pk3 (7067 files)
    .\MD2\MD_OTSeqModels.pk3 (2712 files)
    .\MD2\MD_Hilts.pk3 (760 files)
    .\MD2\MD_Ep3Missions.pk3 (1920 files)
    .\MD2\MD_Ep2Missions.pk3 (858 files)
    .\MD2\MD_Ep1Missions.pk3 (584 files)
    .\MD2\MD_DuelMaps.pk3 (1851 files)
    .\MD2\MD_Assets.pk3 (2021 files)
    .\MD2
    C:\Users\lucas\OneDrive\Documents\My Games\OpenJK\base
    .\base\assets3.pk3 (16 files)
    .\base\assets2.pk3 (62 files)
    .\base\assets1.pk3 (8320 files)
    .\base\assets0.pk3 (15346 files)
    .\base

    ----------------------
    43508 files in pk3 files
    execing default.cfg
    execing openjk_sp.cfg
    execing autoexec_sp.cfg
    Running Jedi Academy Mode
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    Trying to load "rdsp-vanilla_x86.dll" from "."...
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    SDL using driver "windows"
    Initializing display
    Display aspect: 1.778
    ...setting mode 4: 800 600
    Using 24 color bits, 24 depth, 8 stencil display.
    Available modes: '960x540 1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 1280x1024'
    Initializing OpenGL extensions
    ...no supported texture compression method found
    .....ignoring texture compression
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic not found
    ...using GL_EXT_texture_edge_clamp
    ...using GL_ARB_multitexture
    ...GL_EXT_compiled_vertex_array not found
    ...GL_NV_register_combiners not found
    ...GL_ARB_vertex_program not found
    ...GL_ARB_fragment_program not found

    GL_VENDOR: SciTech Software, Inc.
    GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)
    GL_VERSION: 1.1 Mesa 6.0
    GL_EXT_texture_env_add GL_ARB_multitexture 
    GL_MAX_TEXTURE_SIZE: 4096
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 3
    texture bits: 32
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: enabled
    compressed textures: disabled
    compressed lightmaps: disabled
    texture compression method: None
    anisotropic filtering: disabled  Dynamic Glow: disabled

    ------- sound initialization -------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "xaudio2".
    SDL_AudioSpec:
      Format:   AUDIO_S16LSB
      Freq:     44100
      Samples:  1024
      Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ^3WARNING: Couldn't parse item keyword 'rey_darkfold_ep9' Line #451 of File 'ui/saber.menu'
    ^3WARNING: Couldn't parse menu keyword rey_darkfold_ep9 as itemDef Line #451 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_SAESSEE' Line #452 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'saesee' Line #452 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_SHAAK' Line #453 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'shaak' Line #453 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_STALKER' Line #454 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'sith_stalker' Line #454 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_STARKILLER' Line #455 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'starkiller' Line #455 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_TAVION' Line #456 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'tavion' Line #456 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_YARAEL' Line #457 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'yarael' Line #457 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_YODA' Line #458 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'yoda2' Line #458 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword '@SAB_YUN' Line #459 of File 'ui/saber.menu'
    ^3WARNING: Invalid keyword 'yun' Line #459 of File 'ui/saber.menu'
    ^3WARNING: Couldn't find image for shader models/players/darthmaul/caps.tga
    animfile[0]: models/players/_humanoid_jka
    animfile[1]: models/players/_humanoid_gon
    animfile[2]: models/players/_humanoid_maul
    animfile[3]: models/players/_humanoid_obi
    ----- CL_Shutdown -----
    Closing SDL audio device...
    SDL audio device shut down.
    -----------------------
    UI_ParseAnimFileSet: 4 == MAX_ANIM_FILES == 4

×
×
  • Create New...