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thorberg

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Posts posted by thorberg

  1. when I try to compile https://github.com/linken233/OpenJK-SWGL/ , this happens:

    cmake:

    cmake ..
    -- The C compiler identification is GNU 7.5.0
    -- The CXX compiler identification is GNU 7.5.0
    -- Check for working C compiler: /usr/bin/cc
    -- Check for working C compiler: /usr/bin/cc -- works
    -- Detecting C compiler ABI info
    -- Detecting C compiler ABI info - done
    -- Detecting C compile features
    -- Detecting C compile features - done
    -- Check for working CXX compiler: /usr/bin/c++
    -- Check for working CXX compiler: /usr/bin/c++ -- works
    -- Detecting CXX compiler ABI info
    -- Detecting CXX compiler ABI info - done
    -- Detecting CXX compile features
    -- Detecting CXX compile features - done
    -- Looking for sys/types.h
    -- Looking for sys/types.h - found
    -- Looking for stdint.h
    -- Looking for stdint.h - found
    -- Looking for stddef.h
    -- Looking for stddef.h - found
    -- Check size of void*
    -- Check size of void* - done
    -- Architecture is x86_64
    -- Git revision is GITDIR-NOTFOUND
    -- No build type selected, default to RELEASE
    -- Found JPEG: /usr/lib/x86_64-linux-gnu/libjpeg.so   
    -- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.11")  
    -- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.6.34")  
    -- Found OpenGL: /usr/lib/x86_64-linux-gnu/libOpenGL.so    
    -- Looking for pthread.h
    -- Looking for pthread.h - found
    -- Looking for pthread_create
    -- Looking for pthread_create - not found
    -- Looking for pthread_create in pthreads
    -- Looking for pthread_create in pthreads - not found
    -- Looking for pthread_create in pthread
    -- Looking for pthread_create in pthread - found
    -- Found Threads: TRUE   
    -- Found SDL2: /usr/lib/x86_64-linux-gnu/libSDL2main.a;/usr/lib/x86_64-linux-gnu/libSDL2
    .so;-lpthread   
    -- Configuring done
    -- Generating done
    -- Build files have been written to: /home/user/Downloads/OpenJK-SWGL-swgl-maste
    r three/OpenJK-SWGL-swgl-master/build

    make:

    make                                                           
    Scanning dependencies of target bundled_minizip
    [  0%] Building C object lib/minizip/CMakeFiles/bundled_minizip.dir/ioapi.c.o
    [  1%] Building C object lib/minizip/CMakeFiles/bundled_minizip.dir/unzip.c.o
    [  1%] Linking C static library libbundled_minizip.a
    [  1%] Built target bundled_minizip
    Scanning dependencies of target SWGL_SP.x86_64
    [  1%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_cgame.cpp.o
    [  1%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_cin.cpp.o
    [  2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_console.cpp.o
    [  2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_input.cpp.o
    [  2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_keys.cpp.o
    [  2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_main.cpp.o
    [  2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_mp3.cpp.o
    [  2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_parse.cpp.o
    [  2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_scrn.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_ui.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_ambient.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_dma.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_mem.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_mix.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_music.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/vmachine.cpp.o
    [  3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_load.cpp.o
    [  4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_patch.cpp.o
    [  4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_polylib.cpp.o
    [  4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_test.cpp.o
    [  4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_trace.cpp.o
    [  4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cmd.cpp.o
    [  4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/common.cpp.o
    [  4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cvar.cpp.o
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/files.cpp.o
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/md4.cpp.o
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/msg.cpp.o
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/net_chan.cpp.o
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/q_shared.cpp.o
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/stringed_ingame.cp
    p.o                                                                                      
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/stringed_interface
    .cpp.o                                                                                   
    [  5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/strip.cpp.o
    [  6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/persistence.cpp.o
    [  6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/z_memman_pc.cpp.o
    [  6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/ojk_saved_game.cpp
    .o                                                                                       
    [  6%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/q_color.c.
    o                                                                                        
    [  6%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/q_math.c.o
    [  6%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/q_string.c
    .o                                                                                       
    [  6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/safe/fil
    es.cpp.o                                                                                 
    [  7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/safe/str
    ing.cpp.o                                                                                
    [  7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/exe_headers.cpp.o
    [  7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_ccmds.cpp.o
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    server/sv_ccmds.cpp: In function ‘bool SV_Map_(ForceReload_e)’:
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    server/sv_ccmds.cpp:91:21: warning: comparison between signed and unsigned integer expre
    ssions [-Wsign-compare]
      for (int i = 0; i < (sizeof(jk2maps)/sizeof(jk2maps[0])); i++)
                      ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    server/sv_ccmds.cpp:104:21: warning: comparison between signed and unsigned integer expr
    essions [-Wsign-compare]
      for (int i = 0; i < (sizeof(jk2maps) / sizeof(jk2maps[0])); i++)
                      ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    server/sv_ccmds.cpp:124:20: warning: comparison between signed and unsigned integer expr
    essions [-Wsign-compare]
     for (int i = 0; i < (sizeof(jk2maps) / sizeof(jk2maps[0])); i++)
                     ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    server/sv_ccmds.cpp:132:20: warning: comparison between signed and unsigned integer expr
    essions [-Wsign-compare]
     for (int i = 0; i < (sizeof(jkamaps) / sizeof(jkamaps[0])); i++)
                     ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [  7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_client.cpp.o
    [  7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_game.cpp.o
    [  7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_init.cpp.o
    [  7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_main.cpp.o
    [  8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_savegame.cpp.o
    [  8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_snapshot.cpp.o
    [  8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_world.cpp.o
    [  8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/game/genericparser2.cpp.o
    [  8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cdct.c.o
    [  8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/csbt.c.o
    [  8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/csbtb.c.o
    [  8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/csbtl3.c.o
    [  9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cup.c.o
    [  9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cupini.c.o
    [  9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cupl1.c.o
    [  9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cupl3.c.o
    [  9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cwin.c.o
    [  9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cwinb.c.o
    [  9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cwinm.c.o
    [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/hwin.c.o
    [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/l3dq.c.o
    [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/l3init.c.o
    [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/mdct.c.o
    [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/mhead.c.o
    [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/msis.c.o
    [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/towave.c.o
    [ 11%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/uph.c.o
    [ 11%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/upsf.c.o
    [ 11%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/wavep.c.o
    [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_atoms.cpp.o
    [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_connect.cpp.o
    [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_main.cpp.o
    [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_saber.cpp.o
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    ui/ui_saber.cpp: In function ‘void UI_DoSFXSaber(float*, float*, float, float, saber_col
    ors_t, int)’:
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    ui/ui_saber.cpp:378:22: warning: variable ‘blade’ set but not used [-Wunused-but-set-var
    iable]
     qhandle_t glow = 0, blade = 0;
                         ^~~~~
    [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_shared.cpp.o
    [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_syscalls.cpp.o
    [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/sys_main.cpp
    .o                                                                                       
    [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/sys_event.cp
    p.o                                                                                      
    [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/con_log.cpp.
    o                                                                                        
    [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sdl/sdl_sound.cp
    p.o                                                                                      
    [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sdl/sdl_input.cp
    p.o                                                                                      
    [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sdl/sdl_window.c
    pp.o                                                                                     
    [ 13%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/sys_unix.cpp
    .o                                                                                       
    [ 13%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/con_tty.cpp.
    o                                                                                        
    [ 13%] Linking CXX executable ../SWGL_SP.x86_64
    [ 13%] Built target SWGL_SP.x86_64
    Scanning dependencies of target swglgamex86_64
    [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Animal.cpp.o
    [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_AssassinDroid.cpp.
    o                                                                                        
    [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Atst.cpp.o
    [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_BobaFett.cpp.o
    [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Civilian.cpp.o
    [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Default.cpp.o
    [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Droid.cpp.o
    [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_GalakMech.cpp.o
    [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Grenadier.cpp.o
    [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_HazardTrooper.cpp.
    o                                                                                        
    [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Howler.cpp.o
    [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_ImperialProbe.cpp.
    o                                                                                        
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Interrogator.cpp.o
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Jedi.cpp.o
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/AI_Jedi.cpp: In function ‘void NPC_EvasionSaber()’:
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/AI_Jedi.cpp:4640:20: warning: enemy_dist’ may be used uninitialized in this functi
    on [-Wmaybe-uninitialized]
      Jedi_EvasionSaber( enemy_movedir, enemy_dist, enemy_dir );
      ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Mark1.cpp.o
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Mark2.cpp.o
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_MineMonster.cpp.o
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Rancor.cpp.o
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Remote.cpp.o
    [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_RocketTrooper.cpp.
    o                                                                                        
    [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_SaberDroid.cpp.o
    [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_SandCreature.cpp.o
    [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Seeker.cpp.o
    [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Sentry.cpp.o
    [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Sniper.cpp.o
    [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Stormtrooper.cpp.o
    [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Tusken.cpp.o
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Utils.cpp.o
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Wampa.cpp.o
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_active.cpp.o
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_breakable.cpp.o
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_camera.cpp.o
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_client.cpp.o
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_client.cpp: In function ‘void G_ChangePlayerModel(gentity_t*, const char*)’:
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_client.cpp:2055:16: warning: converting to non-pointer type ‘int’ from NULL [-Wco
    nversion-null]
      ent->flags = NULL;
                   ^~~~
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_cmds.cpp.o
    [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_combat.cpp.o
    [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_emplaced.cpp.o
    [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_functions.cpp.o
    [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_fx.cpp.o
    [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_inventory.cpp.o
    [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_itemLoad.cpp.o
    [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_items.cpp.o
    [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_main.cpp.o
    [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_mem.cpp.o
    [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_misc.cpp.o
    [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_misc_model.cpp.o
    [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_missile.cpp.o
    [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_mover.cpp.o
    [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_nav.cpp.o
    [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_navigator.cpp.o
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_navigator.cpp: In function ‘bool STEER::Reached(gentity_t*, const float (&)[3], f
    loat, bool)’:
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_navigator.cpp:5493:17: warning: the compiler can assume that the address of ‘targ
    et’ will never be NULL [-Waddress]
     if (!actor || !target)
                    ^~~~~~
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_navigator.cpp:5493:16: warning: nonnull argument ‘target’ compared to NULL [-Wnon
    null-compare]
     if (!actor || !target)
                   ^~~~~~~
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_navnew.cpp.o
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_object.cpp.o
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_objectives.cpp.o
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_rail.cpp.o
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_ref.cpp.o
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_roff.cpp.o
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_savegame.cpp.o
    [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_session.cpp.o
    [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_spawn.cpp.o
    [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_svcmds.cpp.o
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_svcmds.cpp: In function ‘void Svcmd_Spawn_f()’:
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_svcmds.cpp:815:12: warning: unused variable ‘isVehicle’ [-Wunused-variable]
     qboolean  isVehicle = qfalse;
               ^~~~~~~~~
    [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_target.cpp.o
    [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/G_Timer.cpp.o
    [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_trigger.cpp.o
    [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_turret.cpp.o
    [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_usable.cpp.o
    [ 22%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_utils.cpp.o
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_utils.cpp: In function ‘gentity_t* FindRemoveAbleGent()’:
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_utils.cpp:785:8: error: stricmp’ was not declared in this scope
      if (!stricmp(e->classname, "item_shield")
           ^~~~~~~
    /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/
    game/g_utils.cpp:785:8: note: suggested alternative: ‘strncmp
      if (!stricmp(e->classname, "item_shield")
           ^~~~~~~
           strncmp
    code/game/CMakeFiles/swglgamex86_64.dir/build.make:1598: recipe for target 'code/game/CM
    akeFiles/swglgamex86_64.dir/g_utils.cpp.o' failed
    make[2]: *** [code/game/CMakeFiles/swglgamex86_64.dir/g_utils.cpp.o] Error 1
    CMakeFiles/Makefile2:200: recipe for target 'code/game/CMakeFiles/swglgamex86_64.dir/all
    ' failed
    make[1]: *** [code/game/CMakeFiles/swglgamex86_64.dir/all] Error 2
    Makefile:151: recipe for target 'all' failed
    make: *** [all] Error 2

     

    I have compiled previous veersions of this code with no problems whatsoever.  Additionally, others on my dev tea have compiled this version on their systems without any trouble whatsoever.  I am running Kubuntu 18.04 on an acer machine which I can't remember or access the specifics of.  Can anyone help me?

  2. https://github.com/JACoders/OpenJK/blob/master/codemp/game/ai_wpnav.c#L2429-L2499

     

    Basically a list of nodes (id, flags, weight and coordinates) and each node lists its neighbouring node's IDs. I think. Haven't looked at an actual .wnt file :)

     

    That seems to check (although I don't know what weight would have anything to do with anything) but what about the numbers after that?

     

    Sample entry:

    17 4194304 0.000000 (-478.067963 100.311096 -7.875000) { 37 38 39 40 41 42 } 32.000000
    
  3. Hi, I'm from KotF (codename Senate Flounder) and I need help understanding the syntax of botroute files, specifically what the numbers of a given line represent.  We're attempting something new, and I require this knowledge to press forward.  Thanks in advance.

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