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Posts posted by foxybrown23
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Well guys, I'm coming back to Noesis, I tried, but, as we can see in the picture below, we are far from the goal, could someone explain to me how it works? Please ? (excusing me for being so bad )
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Hello everyone, against all odds, someone answered me on the forum of "Splash Damage"!
Here is a good tutorial to learn how to create a .tag file:https://forums.splashdamage.com/t/gtkradiant-misc-gamemodel-script-mover/233677/2
I'll let you know about the progressions !
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DT85, how exactly do you do it? I look everywhere for a way to do it (I compress it in a certain way). I remind you that I did not create it. If I touch a single mesh, the whole model takes another form and the 3 effects mentioned in my first message do not help me or I use them badly.
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Thank you so much ! I will test it
EDIT :
I tried Noesis, and he looks (I insist on "it looks") functional, now here I am:
game_manager
{spawn{wait 50wm_axis_respawntime 8 // Axis respawn timewm_allied_respawntime 8 // Allied respawn timewm_set_round_timelimit 15 // Map timelimit// Stopwatch mode defending team (0=Axis, 1=Allies)wm_set_defending_team 0// Winner on expiration of round timer (0=Axis, 1=Allies)wm_setwinner 0}}police_a //scriptname of script_mover{spawn{wait 800followspline 0 sp_01 50000 length 32 wait //spawn the tank to heretrigger self police_path //goto tank_path}trigger police_path{playsound sound/mapa/sirene_police.wav looping volume 600//play a tank soundfollowspline 0 sp_01 100 wait length 304//this says goto sp_01 at a speed of 100 and don't look at//the next command until after waiting 304followspline 0 sp_02 200 wait length 304followspline 0 sp_03 300 wait length 304followspline 0 sp_04 300 wait length 304followspline 0 sp_05 300 wait length 304followspline 0 sp_06 300 wait length 304followspline 0 sp_07 300 wait length 304followspline 0 sp_08 300 wait length 304followspline 0 sp_09 300 wait length 304followspline 0 sp_10 300 wait length 304followspline 0 sp_11 300 wait length 304followspline 0 sp_02 300 wait length 304stopsound sound/mapa/sirene_police.wav//add more lines for how many more splines u have//notice that you don't include scripting for spline controls}}police_car_a{spawn{wait 800attachtotag police_a tag_police_car_a // It's here that it blocks !// this attache le tank_shell au scriptmover tank}} -
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Hi to all of you,I know it's been a while since the game is old but I'm currently creating a map via GTKRadiant, and after 2 days of searching, I'm stuck with a script_moverLet me explain :I found this tutorial: https://www.surfacegroup.org/tutorials/wet/simple_mover_part2/I followed it to the letter except that I, it is not a tank, but a police car, to facilitate my life I downloaded it on Internet, in file .max, I opened in 3DSMax, the model consists of 3 groups: the body of the car, the windows and the siren, I, at first, converted into file .ASE , except that I discovered that in .ASE file is only assigned to static objects, so impossible to use with the script_mover, so I reconverted the model, from the .max file, into .md3 file, except that it displayed without textures in GTKRadiant, to remedy this problem, I downloaded the software Misfit Model 3D and I exported it, again, in .md3 file. At this moment I am told that there are too many vertices on my model, I merge the vertices, and ... miracle, the file is exported correctly.The file opens so in gtkradiant with its texture, I give it the value and keyclassname: misc_gamemodel,targetname: police_car_ascriptname: police_car_aas shown in the tutorial aboveI compile my map in .bsp file, and the copy in my file /etmain / mapsBut when I launch it in Enemy territory, I get this message:R_loadMD3:models / mapobjects / etc .... has more than 1025 greens on a surface (2044)So I exported the 3 groups (body, glass, siren) each of their sides, each is a targetname and a scriptname as in the tutorial except that when I run my map the game freeze and stopsSo I changed the lines "attachtotag ... tag _...." by reversing the two entities and my map is launched but the model remains invisible ... I hear the sound of script_mover but without the model.I also tried to put a "misc_model" instead of "misc_gamemodel" but when the map starts my model remains static and seems not to be attached to the script_moverSo concretely what I would like to do is to lower the vertices of the car (the Pro optimizer, the Optimizer and the MultiRes are not great), would there be a way to "compress" them?And if in the process, someone would explain to me the line of the script "attachtotag police_car_a tag_police_a" What I do not understand here is what the "tag" representsThank you in advance ! it will save my life !!!!!Here is my script and some picturesgame_manager{spawn{wait 50wm_axis_respawntime 8 // Axis respawn timewm_allied_respawntime 8 // Allied respawn timewm_set_round_timelimit 15 // Map timelimit// Stopwatch mode defending team (0=Axis, 1=Allies)wm_set_defending_team 0// Winner on expiration of round timer (0=Axis, 1=Allies)wm_setwinner 0}}police_a //scriptname of script_mover{spawn{wait 800followspline 0 sp_01 50000 length 32 wait //spawn the tank to heretrigger self police_path //goto tank_path}trigger police_path{playsound sound/mapa/sirene_police.wav looping volume 600//play a tank soundfollowspline 0 sp_01 100 wait length 304//this says goto sp_01 at a speed of 100 and don't look at//the next command until after waiting 304followspline 0 sp_02 200 wait length 304followspline 0 sp_03 300 wait length 304followspline 0 sp_04 300 wait length 304followspline 0 sp_05 300 wait length 304followspline 0 sp_06 300 wait length 304followspline 0 sp_07 300 wait length 304followspline 0 sp_08 300 wait length 304followspline 0 sp_09 300 wait length 304followspline 0 sp_10 300 wait length 304followspline 0 sp_11 300 wait length 304followspline 0 sp_02 300 wait length 304stopsound sound/mapa/sirene_police.wav//add more lines for how many more splines u have//notice that you don't include scripting for spline controls}}police_car_a{spawn{wait 800attachtotag police_a tag_police_car_a// this attache le tank_shell au scriptmover tank}}
model + script_ mover
Wolfenstein Enemy Territory : misc_gamemodel, script_mover and vertices [HELP PLEASE!]
in Modding Assistance
Posted
(pour ceux qui cherchent) https://forums.splashdamage.com/t/gtkradiant-misc-gamemodel-script-mover/233677