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Zyrious

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  1. Is it possible to get this code to work in Jedi Outcast? I've been porting a bunch of stuff over to JK2 for a better graphical experience with vanilla gameplay but this seems to be the one thing i can't do. I Loaded up JK2enhanced to see how they did it but based on what i'm seeing with sfxsabers enabled, they weren't able to get it to work (atleast, not in the alpha build that's available). I tried compiling this code for JK2, and while openJK works just fine, the code seems to have no affect. There's probably code differences between the two games i'm unaware of, though what makes this more confusing is SFX code isn't even native to JKA, so what is it in JKA that allows SFX code to work that isn't present in the JK2sp OpenJKA code? Is it even possible to get this to work in Jedi Outcast or is that a lost cause(i'm trying to get this to work in SP, and am compiling for SP, to clarify)?
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