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badock

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  1. EDIT: Hello, I managed to find the cause of the error, and to fix it: In a recent commit: https://github.com/JACoders/OpenJK/commit/a8b7a75b19ec51b1b845585afef06366d85d2d2c the function "ri.GL_ExtensionSupported" has been created to replace "GL_CheckForExtension". While "ri.GL_ExtensionSupported" was initialized in the single player code, it was not the case in the multiplayer code. Adding such an initialization in the multiplayer code enabled to launch successfully the game. I have created a tiny pull request that proposes this fix: https://github.com/JACoders/OpenJK/pull/916 Best regards, Badock PS: a big thanks to the OpenJK community for maintaining one of my favorite game!
  2. Thanks for your quick response! I have been able to run the last provided build without experiencing any segfault error. The only logs I could access is the one included in the following gist: https://gist.github.com/badock/689f8f44ba0df0a60d2915e34cbf2c76 I don't have a lot of experience with C/C++ programming, is there a way to have more details about the error? Are you building the MacOS version of OpenJK from a MacOS system?
  3. Hello, I am Mac user, and I unsuccessfully tried to build OpenJK on my mac. I followed the instructions given in the "Compilation guide" page (https://github.com/JACoders/OpenJK/wiki/Compilation-guide). Please find in the following gist the instructions I used for the build: https://gist.github.com/badock/aa61bb8e0cde5447c93240638b5f92c7 While the compilation seems to be successful, I eventually get a "segmentation fault" error when I try to run OpenJK (I have put logs of the error in the following gist: https://gist.github.com/badock/689f8f44ba0df0a60d2915e34cbf2c76 Despite spending few hours on this, I could not manage to find a way to run OpenJK from a local build :-( Could you share the script you are using to generate the mac build? Regards, Badock
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