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Legacy_of_the_Force

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Posts posted by Legacy_of_the_Force

  1. Okay I never did that, I'll study to understand how it works.

     

    Thank you for your answer

     

    Do you have any advices about softwares to use for NPC such as NPCtool but when you can actually see them? An interface such as the ingame playermodel menu?

    Generally what do you use?

  2. Hello everyone!

     

    Thanks to the "soldier customization pack" I have almost every clone troopers (212th, 501st, 41st, ....) and battle droids I want as npc.

     

    Concerning the weapons, for the moment the super battle droids use the E-11 blaster but I would like not to see their weapon (like in the "prequel conversion mod" where they use the integrated blaster in their arms with 2 red shots). Could you tell me how I can solve it? I don't want to replace a unit like in the "prequel conversion mod" but simply make a npc.

     

    Thanks!

     

    Kaede

     

     

  3. It's the same for me, despite the fact I followed the tutorial, I can't dismember any NPC in single player. Do you think it might be the version of OpenJK build which can be the problem? I use the one of 08/23/2016.

     

    I exactly did this (same as the tutorial) :

     

    helpusobi 1

    seta g_sabermorerealistic 2

    seta g_dismemberment 3

    seta g_dismemberprobabilities 40

  4. Hello everyone!

     

    I would need some advices in order to build a mod which would improve my game experience!

     

    First of all, I use OpenJK with the last 2016 build for Windows.

     

    I mostly play single player. What I would like to do is getting skins/models from the prequels, meaning clone troopers, droids and different jedi species, in order to create NPC battles from Geonosis battle to order 66.

     

    I found great features in JKhub for the character/NPC models and DC-15A, DC-15S blasters.

     

    Here is a question: how does compatibility between mods work? I mean, how can we know if the mods can merge their features (for example, character models are simply added in the character customization menu) or replace previous feature (just as the DC-15A and DC-15S replace E-11 and repeater). 

     

    Is there a way to adapt for example Movie Battle II mod in single player? I can easily copy the map files into my JKA base folder and I can load the map in single player mod. But I don't understand how to merge NPC and models from this mod.

     

    Other features I would like to import:

    -weapons used by Super Battle Droid

    -droïdekas

    -a sniper rifle (is there any DC-15X sniper rifle model/skin?)

    -the ability to use the jetpack

    -the dismemberment ability (I followed this tutorial but I still can't slice bucket heads : https://jkhub.org/tutorials/article/175-model-dismemberment-realistic-lightsaber-combat/)

    -lightsaber holster like in JKA Enhancement mod

    -Melee attacks

     

    And other ideas but for a first post I think I already asked a lot.

     

    Kaede

     

     

     

  5. I first played JK2 maybe 8 years ago, my game experience is mostly single player. I played both campaigns from JK2 and JA.

    I'm mostly interested in finding new maps and models to spawn npc and recreate iconic duels and battles from Star Wars universe.

     

    I haven't been active on MP game but I'll be glad to learn.

  6. Hello everyone!

     

    I recently discovered this website and as a fan of JK2 and JA, I decided to come along.

     

    I'll make a post to share what I would like to do with my JA's game experience and ask some questions about modding.

     

    What can I say about me? I'm French, fan of Star Wars since a long time ago, and I don't really know what else I could say ;)

     

    Kaede

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