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Areum

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Posts posted by Areum

  1. noClashFlare, NoWallMarks, BounceOnWalls, are zero. This is intended. On the other hand, i forget onInWtaer and may be NoldleEffect. Indeed.

     

    As i said, i don't think that comes from shader finally. It seems ja+ sword like bride katana haven't any problem without shaders... but i'll try.

    Thank you.

  2. mmm, seems like not recognize the textures. they are into the correct path?

     

    Yes, they are. no problem with recognition. :/ And actually, each opposite side has the same path...

    I wondered if it is due to that there is only one picture for both sides but i saw ja+ sword we called "jpsg10" has the same thing without problem.

  3. The new saber i'm doing has some light problem. One side is lighted while the other isn't like this :

    edit - it is always the same sides, despite of lights.

     

    14030810170014140512047854.jpg

     

     

    Moreover I don't really know how to do shaders actually. I tried anything with a white image, just for beginning and testing. Then someone suggested me a new code but the issue does remain. There is still only one side lighted... here is the last code i tried :

     

     

     

    models\weapons2\blazefire\blade
    {
       q3map_nolightmap
       q3map_onlyvertexlighting
        {
            map models\weapons2\blazefire\blade
            rgbGen lightingDiffuse
        }
        {
            map gfx/effects/envmap
            blendFunc GL_DST_COLOR GL_SRC_COLOR
            tcGen environment
        }
        {
            map models\weapons2\blazefire\spec
            blendFunc GL_SRC_ALPHA GL_ONE
            detail
            alphaGen lightingSpecular
            cull twosided
        }
    }

     

     

  4. The tip of the stick is fixed thanks to you ! Indeed, I had to 'flip' surfaces in "normal" from the modifier list. I've found a 'flip' button in 'face' menu too.

     

    About the problem of non-linked vertices, it's really due to import/export but I don't understand why it didn't happened with the stick... does a more more complicated mesh generate this ? :unsure:

     

    Otherwise, i didn't need to rotate any tags lol. I replaced the tag as it was in the original .md3 saber and that seems working... rotate the tag as virtue said just put the blade in reverse in my experience. Thank you for your help. :)

     

    and I did some
    on creating a saber with it.

     

    Just wow... I don't know what to say but un grand merci, really thank you. It's like I dreamed of this ever since. :D

    I'll follow that as soon as possible.

  5. hello,

     

    I'm making my first weapons, on jka of course. It's just a simple stick for the beginning. Then I would understand how to do next time.

    The stick works despite littles problems like sounds for example. I put new sounds but it seems not to be the right config inside of the mp3 itself (sampling etc). I don't remember. ^_^ Actually, the first wrong thing is... because Virtue tell me to rotate the blade tag. :mellow: (http://virtue.thejed...ilts/part4.html) May be i didn't understand what he really told me...

     

    shot0176a.jpg

     

     

    Now I need your advises. The second problem is showned by the red question mark... there is a hole or something like in the model. I returned in gmax and saw the same thing. But no problem on the other side of the stick.

     

    shot0176b.jpgshot0176c.jpgshot0174a.jpg

     

    It seems that appeared with the texturing. The model would be safe. But in another work, there are vertices which are no longer connected with the import or export of .3ds file. (I model with blender before export the mesh in a .3ds).

     

    aaexportpb1a.jpgaaexportpb3a.jpg

     

     

    On 3dsmax, no problem with the mesh. All the same there is a mysterious black line... Otherwise, are there too many vertices ?

    aaexportpb2a.jpg

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