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Posts posted by Areum
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mmm, seems like not recognize the textures. they are into the correct path?
Yes, they are. no problem with recognition. :/ And actually, each opposite side has the same path...
I wondered if it is due to that there is only one picture for both sides but i saw ja+ sword we called "jpsg10" has the same thing without problem.
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Absolutely no problem with modview. The issue remains only in game with light.
Someone told me this is due to quake3 engine... but we don't really know.
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Nothing change in this case. Only one side would be lighted again.
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Thank you, but that didn't work. I have the feeling it doesn't come from .shader actually. I saw ja+ katanas don't have the issue even if it hasn't .shader.
Well, may be i will know a next day how to fixe that...
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The new saber i'm doing has some light problem. One side is lighted while the other isn't like this :
edit - it is always the same sides, despite of lights.
Moreover I don't really know how to do shaders actually. I tried anything with a white image, just for beginning and testing. Then someone suggested me a new code but the issue does remain. There is still only one side lighted... here is the last code i tried :
models\weapons2\blazefire\blade
{
q3map_nolightmap
q3map_onlyvertexlighting
{
map models\weapons2\blazefire\blade
rgbGen lightingDiffuse
}
{
map gfx/effects/envmap
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcGen environment
}
{
map models\weapons2\blazefire\spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
cull twosided
}
} -
update 02/17/2014
edit 02/21/2014 for higher res
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Welcome
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Welcome to JKH Rage
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Here you can download free textures and even tutorials for photoshop : http://www.psdgraphics.com/category/textures/
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Welcome ^^
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hello
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Welcome Mog
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Willkommen !
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The tip of the stick is fixed thanks to you ! Indeed, I had to 'flip' surfaces in "normal" from the modifier list. I've found a 'flip' button in 'face' menu too.
About the problem of non-linked vertices, it's really due to import/export but I don't understand why it didn't happened with the stick... does a more more complicated mesh generate this ? :unsure:
Otherwise, i didn't need to rotate any tags lol. I replaced the tag as it was in the original .md3 saber and that seems working... rotate the tag as virtue said just put the blade in reverse in my experience. Thank you for your help.
and I did someon creating a saber with it.Just wow... I don't know what to say but un grand merci, really thank you. It's like I dreamed of this ever since.
I'll follow that as soon as possible.
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hello,
I'm making my first weapons, on jka of course. It's just a simple stick for the beginning. Then I would understand how to do next time.
The stick works despite littles problems like sounds for example. I put new sounds but it seems not to be the right config inside of the mp3 itself (sampling etc). I don't remember. Actually, the first wrong thing is... because Virtue tell me to rotate the blade tag. (http://virtue.thejed...ilts/part4.html) May be i didn't understand what he really told me...
Now I need your advises. The second problem is showned by the red question mark... there is a hole or something like in the model. I returned in gmax and saw the same thing. But no problem on the other side of the stick.
It seems that appeared with the texturing. The model would be safe. But in another work, there are vertices which are no longer connected with the import or export of .3ds file. (I model with blender before export the mesh in a .3ds).
On 3dsmax, no problem with the mesh. All the same there is a mysterious black line... Otherwise, are there too many vertices ?
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I made squares by default. But I think squares can be transformed in rectangle without problem for textures... I'm just worry about the roof which must correctly match with walls.. I'll rework that a bit later. Otherwise as you said, may be it would be ok with light and water effects, etc. Try and tell me.
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Thanks for the video. I need you try textures to make me reworked and improve it. I'll send you that later.
I saw problems of pixelate on real sized pictures too. That doesn't appear when I work on small view... :wacko: It seems gimp or my computer have difficults with very large pics.
How is it in game ?
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Nice work AshuraDX.
I ported my 3ds max scene via crosswalk to XSI but carcass refuses to accpet .xsi files exported from modtool ,Likewise... I never found any issue but to have an older version of 3dsmax with right plugin. :wacko:
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AradorasXeon likes this
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Welcome
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Actually, do you need one of these pictures divided by 4 for walls and a 5th part for the "ceiling" of the skybox ?
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They are known for the clip "
" made years ago... known by myself at least. As Azatha said, pretty funny.
Shaders issue on saber (solid blade)
in Modding Assistance
Posted
noClashFlare, NoWallMarks, BounceOnWalls, are zero. This is intended. On the other hand, i forget onInWtaer and may be NoldleEffect. Indeed.
As i said, i don't think that comes from shader finally. It seems ja+ sword like bride katana haven't any problem without shaders... but i'll try.
Thank you.