Very cool!
Thanks for answering.
I can program a little bit, so I think I went in expecting to set and use variables very easy, but it's not looking so inuitive when I'm getting down to business in Icarus.
My issue is that I do not understand how to set a variable and then use it for setting the angle or in the rotate event.
If you have a Discord I can reach you on I would like to ask a few more questions about it when you have time.
Edit: Sorry, I went to get breakfast and had a moment of clarity I think.
I'm guessing that you can't make a Variable that stores a random value that you then use as a vector.
I'm guessing it really is if-statements, and some get-set shenanigans like SET_ANGLE depending on If statements being cycled through from that Random number variable.
But what I would like to learn more about is how you set those variables, and what they work with.
Cause I was doing it wrong and thinking I could use a variable where I want, that's obviously wrong.
If you could write a little more about this later or give an example with a screenshot, then you are my hero and I won't bother you anymore lol.
I read the manual, but without a visual to go with it, I just can't put together how it works compared to just writing in IDE or something that Variable = ThisThing and then it just works and you can call on it for anything. In Icarus it feels like there's -one- right way to use it.
I understood the Declare Event and Set can do stuff, but understanding the panel itself is giving me some trouble.