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wayward_apostle

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Posts posted by wayward_apostle

  1. I never tried the Serenity Saber System for SP, but it is maybe based on the same saber system that EoC Multi.

     

    The saber system in EoC is just taken from the earlier versions of OJP, before the OJP team realised that a manuel blocking was not so good and decided to implement the auto-block - manual parrying system.

    Serenity made a lot of work to add more weapons and improve the npc AI, but the saber system is just tweaked from the OJP original code. I am sad each time I read someone saying "Try the incredible Serenity saber system from Evolution of Combat" and I know that Serenity just took the OJP saber system, modified some small things (and broke other things) and put his own name on the saber engine.

    If you have played the two mods, you will see what I am talking about. The only real difference is that the last OJP versions have no more the manual blocking button, because it slows down the gameplay. Players often just stared at each other while pressing the manual block, and waiting the good time to attack. They were too much obsessed with this button and it slowed their learning progression.

     

    The original real devs behind the OJP sabersystem, which was used to develop EoC and MBII, are Razerace, Maxstate, DarthDie, and the most major contributor in terms of recomendations:Master Jon Hoc Ni.

    Thanks to us, a lot of mods have been created based on their work, and I thank them for that.

    I can definitely see mp turning into a blockfest with a manual block.

  2. If you get the serenityengine mod and extract the _humanoid folder out of the serenityjedienge.pk to your desktop

     

    Then (I use Winrar) open assets1.pk3 in your base folder and replace the _humanoid folder with the one you extracted from serenity mod

     

    you will also need to get the controls.menu and ingamecontrols.menu from sernitymod.pk3 in the UI folder and replace them also.(this adds the block button in the menus)

     

    providing you have no other  and/or extra pk3 files in your base folder. Just start the game with SerenitySaberSystems.application, set up the new controls (blockbutton).

     

    I did this and now I play all my SP mods with the manual blocking but non of the extra rubbish he puts in.

     

    Just be careful when adding mods as some of them have extra _humanoid folders and this screw everything up.

    Movieduels 2 doesn't work if you use this method because it has lots of extra _humanoid folders.

    This is amazing. You are amazing.

     

    I use a fair share of model and texture .pk3s and edit the .npc/.sab files manually to use the new assets, such as TFA stormtroopers or Reborn Masters using the hooded Malgus model, but other then that I don't use anything game altering. I'm still wetting my feet with JK modding, but I think I have a decent handle on the basics.

     

    I bet some KOTF fanboy will now come and say: but duz it werk with k0t0f

     

    [Edit] To stop fanboys coming here,I tested it with KOTF and it doesn't work.

     

    KOTF was the first total conversion that I tried when I bought JKA, but it felt.. poorly made.. and wasn't really my cup of coffee.

  3. Thanks for the speedy replies dudes. I did find one that added it to SP, but it messed with blue and yellow stances and completely removed red.

    What are my chances of getting Serenity Jedi Engine to play nice with JA: Enhanced? Am I correct in thinking SJE is the Singleplayer version of EOC?

    Edit: Yeah I don't really play online, just looking for something to spice up my campaign playthrough.

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